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* Invalidate the msaa color buffer after resolving, in hopes that the driver can avoid flushing it out to memory. * Add a glFinish in the texture_target_gl tests to work around an ANGLE driver bug. Diffs= 7cc6f5bbe3 GL MSAA tweaks (#8753) Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>
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