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Fix integer precision issues with pathID in vertex shaders
pathID was stored as a ushort, but could overflow when multiplied by 4 to access path data. Convert it to a uint. Diffs= 423301a95b Fix integer precision issues with pathID in vertex shaders (#8689) Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>
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Original file line number | Diff line number | Diff line change |
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b1c0e806252b66d81bfb79113a83decc00ddccd0 | ||
423301a95b5312d1d13dc6f394acc36a7b7a8607 |
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