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feat(ds): shard server workflow in two
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svc/pkg/ds/db/servers/migrations/20240918220629_game_config.up.sql
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CREATE TABLE game_config ( | ||
game_id UUID PRIMARY KEY, | ||
host_networking_enabled BOOLEAN NOT NULL DEFAULT FALSE, | ||
root_user_enabled BOOLEAN NOT NULL DEFAULT FALSE, | ||
client INT NOT NULL, -- ds::types::GameClient | ||
); |
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Original file line number | Diff line number | Diff line change |
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syntax = "proto3"; | ||
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package rivet.backend.pkg.ds.msg.undrain_all; | ||
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import "proto/common.proto"; | ||
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/// name = "msg-ds-undrain-all" | ||
/// parameters = [ | ||
/// { name = "client_id" }, | ||
/// ] | ||
message Message { | ||
optional string nomad_node_id = 1; | ||
optional string pegboard_client_id = 3; | ||
} |
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