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About MLRS Damage

A must have for PVE servers!

Allows you to modify the damage rate of the MLRS for Player bases, raidable/abandonded bases, and NPCs. Also allows you to adjust the cooldown timer of the MLRS.

Console Commands

mlrsdamage.damage {amount} - Changes damage multiplier amount.
mlrsdamage.cooldown {amount} - Changes server cooldown timer for MLRS
mlrsdamage.pvp {true/false} - Enable/Disable player pvp damage done by MLRS
mlrsdamage.pvpbase {true/false} - Enable/Disable player base damage done by MLRS
mlrsdamage.raidable {true/false} - Enable/Disable raidable/abandoned base damage done by MLRS
mlrsdamage.npc {true/false} - Enable/Disable NPC damage done by MLRS
mlrsdamage.rockets {amount} - Change total capacity of rockets able to be fired by MLRS
mlrsdamage.module {true/false} - Enable/Disable the need for an Aiming Module
mlrsdamage.interval {amount} - Change the interval between rocket launches

Configuration

"MLRS Settings": {
"MLRS Damage Multiplier": 1.0, // scale at which the MLRS does damage
"Allow Damage to Player entities": true, // allow damage to player owned entities
"Allow Damage to Players": true, // allow damage to players
"Allow Damage to Raidable and Abandoned Bases": true, // allow damage to Raidable or Abandoned Bases
"Allow Damage to NPCs": true, // allow damage to NPCs on the map
"MLRS Cooldown time (in minutes)": 10.0 // cooldown timer for MLRS, default is 10
"Total Rockets for MLRS to fire": 12 // total number of rockets to shoot in a single barrage, default is 12
"Rocket Launch Interval (in seconds)": 0.5, // time inbetween rocket launches. Must be positive, but can cause issues if set lower than 0.1
"Requires Aiming Module": false // When set to true, an aiming module is always put in the MLRS and is locked from being looted by players
}

About

Rust plugin that alters the MLRS settings

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