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Banding artifacts against gradual sloping obstacles #1
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This issue haunts me and I can assure you it has not been forgotten! I spent a few hours earlier this week to try a few things, but did not find a solution. I've come to the conclusion that I should build some debugging tools to better visualise/understand what could be causing this issue whether it be a bug or flaw in the simulation method. I've actually planned to devote the entire week of April 23rd - 27th to work on this if needed! |
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Any updates on this ? |
There is no update on this issue and it has been at least two years since I have had a chance to look further into the problem. The "small cell" problem sounds like a good lead for something to look into for this issue. Thank you for the tip, but I am sorry to say that I do not have any advice at the moment. Good luck with your fluid simulator development! |
Hi,
I am sorry to say that I do not have any advice at the moment.
Thanks for your reply which is actually helpful because your (and mine so far) failure to find a simple way to resolve it, indicates that this banding is indeed related to math method/algorithm. So at least no need to wasting time chasing an imaginary bug in the software.
Best Regards,
Bernhard
Gesendet: Montag, 01. November 2021 um 18:46 Uhr
Von: "Ryan Guy" ***@***.***>
An: "rlguy/Blender-FLIP-Fluids" ***@***.***>
Cc: "zx-82" ***@***.***>, "Comment" ***@***.***>
Betreff: Re: [rlguy/Blender-FLIP-Fluids] Banding artifacts against gradual sloping obstacles (#1)
There is no update on this issue and it has been at least two years since I have had a chance to look further into the problem. The "small cell" problem sounds like a good lead for something to look into for this issue. Thank you for the tip, but I am sorry to say that I do not have any advice at the moment.
Good luck with your fluid simulator development!
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@rlguy I turned on the enable obstacle debugging option and saw that the stripes are located near the small polygons: This becomes even more noticeable if you create an obstacle with very small polygons. |
A banding effect can be seen in the fluid particles when a thin layer of fluid is sliding down a gradual sloping obstacle.
Example .blend file:
https://www.dropbox.com/s/a9om9oimpbiii0a/gradual_slope_banding_artifacts.blend?dl=0
Note: this issue is about simulation banding artifacts rather than mesh banding artifacts. Simulation banding artifacts cause particles to group and align to the grid. A fix for mesh banding artifacts can be found here: https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Scene-Troubleshooting#mesh-banding-artifacts-against-curved-obstacles
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