GDTLancer
A space game inspired by Freelancer, Orbiter and EVE Online.
Developed in Godot 3 for desktop (Windows, Linux) and mobile (Android) platforms.
Recent changelog
Since v0.10-alpha (current)
- New release (and some last-minute tweaks)!
Since v0.9-alpha
- CCD is disabled upon reaching specific velocity threshold.
- Tweaked autopilot to perform some rotation (approach is slightly spiraled).
- Introduced star system coordinates databank for main galaxy (50k stars for now).
- Split targeting into "selection" and "autopilot" controls for clarity.
- Upon picking a stellar coordinate - spawn a system scene there (currently only a star).
- Keep a track of recently visited star systems and do not despawn them if their number is within limit.
- Proper spawner / despawner of stellar systems upon selecting them in order to create seamless travel.
- Moved galaxy mesh into decoration background (scoping the space down for gameplay sake).
- Temporarily disabled procedural coords.
- Tweaked systems.
- Tweaked velocity, damping is implemented in the game (due to recent engine changes).
- Removed textures and uneeded sources.
- Refactored UI a little.
- Added panic screen.
- Refactored cloud shaders.
- Re-implemented LOD system (again).
- Refactored cloud meshes.
- Tweaked camera decorations.
- Optimized background decorations.
- Reworked primitive shapes scene (for importing).
- Implemented planet surface shader (based on old implementation of star surface shader, but not animated).
- Tweaked planetary shader to include lava layer.
- Added a sector-level nebula.
- Refactored names of local spaces and markers to reflect what they are clearly.
- Added a new star system.
- Added a new planetary shader (ice).
- Pre-release tweaks.
How to
You can download one of the pre-compiled binary in the releases section.
If you want to open it in editor, then you must use a custom Godot build: https://github.com/roalyr/godot-for-3d-open-worlds