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This is a minimally modified version of the tutorial found here:

http://www.raywenderlich.com/93997/ios-8-metal-tutorial-swift-part-3-adding-texture

Most of the changes involved conversion to Swift 2 and porting to OSX.

I have another version that uses native GLKit bindings instead of OBJ-C bridging, but the results are the same.

rMBP 15" Mid 2014 (NVIDIA GeForce GT 750M 2048 MB) OSX 10.11.2

OSX

rMBP 15" Mid 2014 (Intel Iris Pro 1536 MB) OSX 10.11.2

OSX

iPhone 6+ iOS 9.2

iOS

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