Releases: robogeek42/agon_sped
Releases · robogeek42/agon_sped
Sprite Editor v1.07 and spedADL v1.07
Release of sped and spedADL.
I finally have a joystick connected to my Agon. Thanks @eightbitswide !
Features:
- Change pixel colour in current bitmap. Key
"N"
- changes every pixel in the bit map with a given colour to a new one.
Fixes:
- Joystick now accepts config options
JOY=0|1
andJOYSTICK=0|1
- Fix flickering when enabling Joystick in Emulator
Binary files are provided (extension .bbc
). These can be loaded faster than the .bas
file.
Sprite Editor v1.06
- Fix "No room" error when loading data.
- The executable had just crept over the 32k so was liable to crash. Remove some comments to get it under the bar again.
ADL Sped v1.06
ADL SPED
- Create an ADL version of SPED, the Sprite Editor
- Must LOAD and RUN in BBCBASIC24.BIN (https://github.com/breakintoprogram/agon-bbc-basic-adl)
- Allows for a larger program so new content can be added to SPED
New Features
- Shift Left/Right/Up/Down by 1 pixel
- Key "H" initiates Shift, U/D/L/R selects direction
- Pixels are replaced by Black
- Works with BLOCK selections (Key "B")
- Roll Left/Right/Up/Down by 1 pixel
- Key "O" initiates Shift, U/D/L/R selects direction
- Similar to Shift except that the last pixel replaces the first
- Works with BLOCK selections (Key "B")
Notes
Running SPED ADL
* load bbcbasic24.bin
* run
BBC BASIC (Agon ADL) Version 1.03
BBC BASIC (Z80) Version 3.00
(C) Copyright R.T.Russell 1987
> *cd agon_sped
> LOAD "spedADL106.bbc"
> RUN
Sprite Editor v1.05
Feature
- Add Sticky key feature. Use "I" to set current colour and continue to do so until sticky is off again
- Put SPED In top left corner
Sprite Editor v1.04
Fixes:
- Fix for freeze seen when running sped without a SPED.INI in the local directory
- Fix overwriting next line when entering long filenames
Sprite Editor v1.03
Features
- Enable cursor-wrap. Can be configured in SPED.INI
- SPED.INI add CWRAP setting. CWRAP=1 enable cursor wrap (default)
- Disable ESC key. Now you can only exit with "x"
Bug fixes
- Fix flood-fill bug that caused a STOP to occur if you try to fill the same colour as the background
Sprite Editor v1.02
Sprite Editor for the Agon series of machines
Changes in this release
- Fix Type 2 8x8 editing causing application crash
- Increase 8x8 bitmap frames max to 48
Sprite Editor v1.01
Sprite Editor for the Agon series of machines
Changes in this release
- Set a Transparent Colour. This will be saved with ALPHA=0 in relevant formats (#2 RGBA8 and #3 RGBA2)
- Fix Export as RGBA2222 bug which caused all colours to be saved as 0
- Undo behaviour now works as expected after a single pixel set following say, a clear
Sprite Editor v1.00
Sprite Editor for the Agon
Released version v1.00
Sprite Editor v0.22
A Sprite Editor for the Agon v0.22
Adds ASM routines for the array copy/set.
Fix a couple of bugs with the multiple frame export and save