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Releases: robogeek42/agon_sped

Sprite Editor v1.07 and spedADL v1.07

04 May 17:02
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Release of sped and spedADL.

I finally have a joystick connected to my Agon. Thanks @eightbitswide !

Features:

  • Change pixel colour in current bitmap. Key "N"
    • changes every pixel in the bit map with a given colour to a new one.

Fixes:

  • Joystick now accepts config options JOY=0|1 and JOYSTICK=0|1
  • Fix flickering when enabling Joystick in Emulator

Binary files are provided (extension .bbc). These can be loaded faster than the .bas file.

Sprite Editor v1.06

14 Mar 23:10
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  • Fix "No room" error when loading data.
    • The executable had just crept over the 32k so was liable to crash. Remove some comments to get it under the bar again.

ADL Sped v1.06

09 Mar 17:40
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ADL SPED

New Features

  • Shift Left/Right/Up/Down by 1 pixel
    • Key "H" initiates Shift, U/D/L/R selects direction
    • Pixels are replaced by Black
    • Works with BLOCK selections (Key "B")
  • Roll Left/Right/Up/Down by 1 pixel
    • Key "O" initiates Shift, U/D/L/R selects direction
    • Similar to Shift except that the last pixel replaces the first
    • Works with BLOCK selections (Key "B")

Notes

Running SPED ADL

* load bbcbasic24.bin
* run
BBC BASIC (Agon ADL) Version 1.03
BBC BASIC (Z80) Version 3.00
(C) Copyright R.T.Russell 1987

> *cd agon_sped
> LOAD "spedADL106.bbc"
> RUN

Sprite Editor v1.05

08 Mar 18:32
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Feature

  • Add Sticky key feature. Use "I" to set current colour and continue to do so until sticky is off again
  • Put SPED In top left corner

Sprite Editor v1.04

08 Mar 13:39
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Fixes:

  • Fix for freeze seen when running sped without a SPED.INI in the local directory
  • Fix overwriting next line when entering long filenames

Sprite Editor v1.03

03 Mar 17:06
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Features

  • Enable cursor-wrap. Can be configured in SPED.INI
  • SPED.INI add CWRAP setting. CWRAP=1 enable cursor wrap (default)
  • Disable ESC key. Now you can only exit with "x"

Bug fixes

  • Fix flood-fill bug that caused a STOP to occur if you try to fill the same colour as the background

Sprite Editor v1.02

12 Jan 19:45
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Sprite Editor for the Agon series of machines

Changes in this release

  • Fix Type 2 8x8 editing causing application crash
  • Increase 8x8 bitmap frames max to 48

Sprite Editor v1.01

01 Jan 16:25
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Sprite Editor for the Agon series of machines

Changes in this release

  • Set a Transparent Colour. This will be saved with ALPHA=0 in relevant formats (#2 RGBA8 and #3 RGBA2)
  • Fix Export as RGBA2222 bug which caused all colours to be saved as 0
  • Undo behaviour now works as expected after a single pixel set following say, a clear

Sprite Editor v1.00

13 Dec 19:01
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Sprite Editor for the Agon

Released version v1.00

Sprite Editor v0.22

10 Dec 18:42
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A Sprite Editor for the Agon v0.22

Adds ASM routines for the array copy/set.
Fix a couple of bugs with the multiple frame export and save