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QuadKD Guide
Joe Norby edited this page Oct 19, 2021
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QuadKD is our kinematics and dynamics library to aid in performing those types of calculations. Some methods are written by hand, others implement RBDL as a backend (mostly for Jacobian and inverse dynamics computation).
The general naming convention for coordinate transformations is
QuadKD::proximallinkToDistallinkFK/IKCoordFrame();
So for example QuadKD::worldToFootFKWorldFrame();
would give the coordinates of the foot frame origin relative to the world frame origin expressed the world frame for a given set of body and joint positions , while QuadKD::legbaseToFootIKLegbaseFrame();
would give the joint positions corresponding to a given foot location specified in the legbase frame.