A ray tracer implemented in Rust, to learn the basics of Rust and computer graphics. Therefore the
source code is heavily commented, to help me understand the concepts and conventions of both. This
implementation is based on Peter Shirley's Ray Tracing in One Weekend
.
- Install Rust tooling.
- Run
cargo run --release > image.ppm
inside the root directory.
This project is not licensed. Copyright (C) 2020 Robin Dahlstedt.