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A ray tracer implemented in Rust.

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Rayman

A ray tracer implemented in Rust, to learn the basics of Rust and computer graphics. Therefore the source code is heavily commented, to help me understand the concepts and conventions of both. This implementation is based on Peter Shirley's Ray Tracing in One Weekend.

Rayman

Generate image

  1. Install Rust tooling.
  2. Run cargo run --release > image.ppm inside the root directory.

License

This project is not licensed. Copyright (C) 2020 Robin Dahlstedt.

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A ray tracer implemented in Rust.

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