Modloader changes:
-Now retrocompatible with versions 5.1-7.x
-Now the mods are loaded before you click login in the main screen
-Fixed the crash when you tried to load full formed tables like
table = { value = "hello" }
-Now you can download 2 diferent "packs" of libs, the normal version and the dev version, the dev version has the remote code execution enabled, it will open a TCP socket (port 15156) and will execute all the code that it gets, (i also attach the script i use to send the code)
Formidable API changes:
-Added the global function pathExists(path), checks if a source (.lua) file is present, this can be used to load specific files on demand, "path" follows the same structure as in include
Usage:
pathExists("ExampleMod.src.postload") --it will check if posload.lua exist on the src of ExampleMod
-Added the HomeRoute variable that has the full path to the Android/data/com.YostarEN.AzurLane/files folder
-Now the alog(value) executes a tostring(value) to avoid crashes