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MetalKit tvOS xcode9 beta3

Vincent Dondain edited this page Jul 10, 2017 · 1 revision

#MetalKit.framework

diff -ruN /Applications/Xcode9-beta2.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKTextureLoader.h /Applications/Xcode9-beta3.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKTextureLoader.h
--- /Applications/Xcode9-beta2.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKTextureLoader.h	2017-06-09 21:44:48.000000000 -0400
+++ /Applications/Xcode9-beta3.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKTextureLoader.h	2017-06-29 01:33:04.000000000 -0400
@@ -166,7 +166,7 @@
  @method newTextureWithName:scaleFactor:bundle:options:completionHandler:
  @abstract Asynchronously create a Metal texture and load image data from a given texture or image 
            asset name
- @param names An array of texture asset names
+ @param name A texture or image asset name
  @param scaleFactor scale factor of the texture to retrieve from the asset catalog.  Typically the 
                     value retrieved from -[UIView contentScale] or -[NSWindow backingScaleFactor].
  @param bundle Resource bundle in which the asset is located.  Main bundle used if nil.
@@ -205,7 +205,7 @@
  @method newTexturesWithNames:scaleFactor:bundle:options:completionHandler:
  @abstract Asynchronously create Metal textures and load image data from a given texture or image
            asset names
- @param names An array of texture asset names
+ @param name A texture or image asset names
  @param scaleFactor scale factor of the texture to retrieve from the asset catalog.  Typically the
                     value retrieved from -[UIView contentScale] or -[NSWindow backingScaleFactor].
  @param bundle Resource bundle in which the assets are located.  Main bundle used if nil.
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