The Animation C# Jobs Samples repository includes examples of Playable graphs using Animation C# Jobs. For more information, see AnimationScriptPlayable.
This sample shows how to mix two clips together on a generic character.
This sample is based on the SimpleMixer, but you can change the weights of some joints (left arm, right arm, and head), so that the second clip only applies based on the joint weights.
This sample adds a look-at behaviour on a Chomper, a quadruped creature from the 3D Game Kit.
This sample adds a two-bone IK on a generic human character.
This sample create a fullbody IK on a humanoid character.
Simply git clone
the repo somewhere and open the newly created directory with
Unity (2018.2 and later).
Optionally, the GraphVisualizer can be used to have a visual representation of the graphs in the samples.
The following table indicates the structure of the Assets/animation-jobs-samples
directory:
Location | Description |
---|---|
Resources |
Contains the resources for the samples (e.g. meshes, textures, animations, ...). |
Runtime/AnimationJobs |
Contains the animation C# jobs. |
Samples/Scripts |
Contains the sample C# scripts. |
Scenes |
Contains the sample scenes. |
Date | Reason |
---|---|
July 4, 2018 | Improved the documentation. |
June 22, 2018 | Improved FullBodyIK pull solver. |
June 18, 2018 | Moved to GitHub. |
June 01, 2018 | New way of testing the samples. |
May 30, 2018 | First public release: 0.5.0-preview. |
May 07, 2018 | Creation of the package. |