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romanlee17/README.md

Hi, my name is Roman! 👋

I am primarily a Unity game developer, having experiences with both WebGL and Mobile games, building robust solutions in C# and TypeScript to automate and simplify many game development processes!

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  1. unity-event-aggregator unity-event-aggregator Public

    This is a simple implementation of the Event Aggregator pattern for Unity. It has its own debug window to see all the events that are being sent and received.

    C# 1

  2. unity-console-container unity-console-container Public

    This package is made to prevent using Unity Console for all messages, warnings or errors, and to dedicate own console for a separate microservice.

    C# 1