I am primarily a Unity game developer, having experiences with both WebGL and Mobile games, building robust solutions in C# and TypeScript to automate and simplify many game development processes!
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unity-event-aggregator
unity-event-aggregator PublicThis is a simple implementation of the Event Aggregator pattern for Unity. It has its own debug window to see all the events that are being sent and received.
C# 1
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unity-console-container
unity-console-container PublicThis package is made to prevent using Unity Console for all messages, warnings or errors, and to dedicate own console for a separate microservice.
C# 1
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