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add tooltips for effect unit mix modes
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ronso0 authored and Be committed May 31, 2018
1 parent 7009cd6 commit ac8b7be
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Showing 2 changed files with 14 additions and 7 deletions.
3 changes: 2 additions & 1 deletion src/effects/builtin/echoeffect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,8 @@ EffectManifestPointer EchoEffect::getManifest() {
send->setName(QObject::tr("Send"));
send->setShortName(QObject::tr("Send"));
send->setDescription(QObject::tr(
"How much of the signal to send into the delay buffer"));
"How much of the signal to send into the delay buffer\n"
"When the effect unit is in D+W mode, keep this turned up all the way"));
send->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR);
send->setSemanticHint(EffectManifestParameter::SemanticHint::UNKNOWN);
send->setUnitsHint(EffectManifestParameter::UnitsHint::UNKNOWN);
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18 changes: 12 additions & 6 deletions src/skin/tooltips.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -727,19 +727,25 @@ void Tooltips::addStandardTooltips() {
<< tr("Toggle Unit")
<< tr("Enable or disable this whole effect unit.");
add("EffectUnit_mix")
<< tr("Dry/Wet")
<< tr("Adjust the balance between the original (dry) and processed (wet) signal for the whole effect unit.")
<< tr("Mix")
<< tr("Adjust the mixing of the dry (input) signal with the wet (output) signal of the effect unit")
<< tr("D/W mode: Crossfade between dry and wet")
<< tr("D+W mode: Add wet to dry")
<< QString("%1: %2").arg(rightClick, resetToDefault);

add("EffectUnit_mix_mode")
<< tr("Mix Mode")
<< tr("Adjust how the dry (input) signal is mixed with the wet (output) signal of the effect unit") + "\n"
<< tr("D/W mode: Mix knob crossfades between dry and wet\n"
"Use this to change the sound of the track with EQ and filter effects.") + "\n"
<< tr("D+W mode: Mix knob adds wet to dry\n"
"Use this to change only the effected (wet) signal with EQ and filter effects.");

add("EffectUnit_super1")
<< tr("Super Knob")
<< tr("Controls the Meta Knob of all effects in this unit together.")
<< QString("%1: %2").arg(rightClick, resetToDefault);

add("EffectUnit_insertion_type")
<< tr("Insert/Send Toggle")
<< tr("Insert/Send Toggle");

add("EffectUnit_next_chain")
<< tr("Next Chain")
<< tr("Load next effect chain preset into this effect unit.");
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