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Merge pull request #278 from rooklift/translation
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{ | ||
"LANGUAGE_NAME_FIXME": { // The language name itself, in its own language. | ||
"File": "TODO", // As in: "file menu" | ||
"About": "TODO", | ||
"New game": "TODO", | ||
"New 960 game": "TODO", // New game of Chess960 | ||
"Open PGN...": "TODO", // Portable game notation file | ||
"Load FEN / PGN from clipboard": "TODO", // Examines clipboard for valid FEN or PGN data | ||
"Save this game...": "TODO", // Saves as PGN | ||
"Write PGN to clipboard": "TODO", | ||
"PGN saved statistics": "TODO", // Has submenu of which statistics to save to PGN variations... | ||
"EV": "TODO", // ... expected value | ||
"Centipawns": "TODO", // ... | ||
"N (%)": "TODO", // ... N (node count, percent of total) | ||
"N (absolute)": "TODO", // ... N (absolute count) | ||
"...out of total": "TODO", // ... display total N | ||
"Depth (A/B only)": "TODO", // ... search depth, only displayed if alphabeta-style engine | ||
"Cut": "TODO", | ||
"Copy": "TODO", | ||
"Paste": "TODO", | ||
"Quit": "TODO", | ||
"Tree": "TODO", // Game tree manipulation functions | ||
"Play engine choice": "TODO", // Adds engine's choice of move to game tree / goes to it if already present | ||
"1st": "TODO", // ... i.e. play engine's top choice | ||
"2nd": "TODO", // ... i.e. play engine's 2nd choice | ||
"3rd": "TODO", // ... i.e. play engine's 3rd choice | ||
"4th": "TODO", // ... i.e. play engine's 3rd choice | ||
"Root": "TODO", // Move to root node in game tree | ||
"End": "TODO", // Move to final node in (this line of) game tree | ||
"Backward": "TODO", // Backward one move in game tree | ||
"Forward": "TODO", // Forward one move in game tree | ||
"Previous sibling": "TODO", // Go to previous sibling in game tree (if extant) | ||
"Next sibling": "TODO", // Go to next sibling in game tree (if extant) | ||
"Return to main line": "TODO", | ||
"Promote line to main line": "TODO", | ||
"Promote line by 1 level": "TODO", | ||
"Delete node": "TODO", | ||
"Delete children": "TODO", // i.e. child nodes in game tree | ||
"Delete siblings": "TODO", | ||
"Delete ALL other lines": "TODO", | ||
"Show PGN games list": "TODO", // For when a PGN file has multiple games | ||
"Escape": "TODO", // Should literally just be the name of the Escape key in target language | ||
"Analysis": "TODO", | ||
"Go": "TODO", // Starts the engine running | ||
"Go and lock engine": "TODO", // Starts the engine running on current position, and does NOT change the engine position even if GUI position changes | ||
"Return to locked position": "TODO", // Returns to the position the engine is analysing, IF the "go and lock engine" item was used | ||
"Halt": "TODO", // Stops the engine | ||
"Auto-evaluate line": "TODO", // Makes engine analyse a whole line of the game tree | ||
"Auto-evaluate line, backwards": "TODO", // Makes engine analyse a whole line of the game tree, backwards | ||
"Show focus (searchmoves) buttons": "TODO", // Shows buttons next to each legal move to allow the engine to focus analysis on selected moves | ||
"Clear focus": "TODO", // Deselects all such buttons | ||
"Invert focus": "TODO", // Inverts all such buttons | ||
"Winrate POV": "TODO", // Winrate (really EV) displayed from whose point of view? | ||
"Current": "TODO", // ... displayed from current player's | ||
"White": "TODO", // ... displayed from White's point of view | ||
"Black": "TODO", // ... displayed from Black's point of view | ||
"Centipawn POV": "TODO", // Centipawn scores displayed from whose point of view? (submenu not in this list) | ||
"Win / draw / loss POV": "TODO", // WDL statistic displayed from whose point of view? (submenu not in this list) | ||
"PV clicks": "TODO", // What to do when user clicks on a displayed principal variation (PV) | ||
"Do nothing": "TODO", // ... nothing | ||
"Go there": "TODO", // ... move to that position | ||
"Add to tree": "TODO", // ... add PV to game tree | ||
"Write infobox to clipboard": "TODO", | ||
"Forget all analysis": "TODO", | ||
"Display": "TODO", // Has large submenu of display options | ||
"Flip board": "TODO", | ||
"Arrows": "TODO", | ||
"Piece-click spotlight": "TODO", // Displays arrows showing legal moves, when a piece is clicked | ||
"Always show actual move (if known)": "TODO", // Displays arrow representing move actually played in the game record (if known) | ||
"...with unique colour": "TODO", // ... displays that arrow with a unique colour | ||
"...with outline": "TODO", // ... and an outline | ||
"Arrowhead type": "TODO", // Arrows display what statistic? | ||
"Winrate": "TODO", // ... (really expected value) | ||
"Node %": "TODO", // ... What % of examined nodes (examined by the engine) were this move? | ||
"Policy": "TODO", // Policy / prior | ||
"MultiPV rank": "TODO", // Ordinal rank in engine's preferred moves | ||
"Moves Left Head": "TODO", // Output of engine neural network head estimating "moves left before game ends" | ||
"Arrow filter (Lc0)": "TODO", // Filter criteria for displaying / not displaying arrows (when using Lc0 engine) | ||
"All moves": "TODO", // ... always display all arrows | ||
"Top move": "TODO", // ... display arrow for top move only | ||
"Arrow filter (others)": "TODO", // Filter criteria for displaying / not displaying arrows (when using Stockfish or similar) | ||
"Diff < 15%": "TODO", // ... EV was within 15% of best move | ||
"Diff < 10%": "TODO", // ... EV was within 10% of best move | ||
"Diff < 5%": "TODO", // ... EV was within 5% of best move | ||
"Infobox stats": "TODO", // Stats to display in info pane | ||
"N - nodes (%)": "TODO", // ... | ||
"N - nodes (absolute)": "TODO", // ... | ||
"P - policy": "TODO", // ... | ||
"V - static evaluation": "TODO", // ... | ||
"Q - evaluation": "TODO", // ... | ||
"U - uncertainty": "TODO", // ... | ||
"S - search priority": "TODO", // ... | ||
"M - moves left": "TODO", // ... | ||
"WDL - win / draw / loss": "TODO", // ... | ||
"Linebreak before stats": "TODO", | ||
"PV move numbers": "TODO", // Display move numbers when writing principal variation e.g. 40. Kc2 Qf1 41. Rd8 etc etc | ||
"Online API": "TODO", // Access an online API to display real-world game outcome stats | ||
"None": "TODO", // ... Don't access API | ||
"ChessDB.cn evals": "TODO", // ... Use ChessDB.cn | ||
"Lichess results (masters)": "TODO", // ... Use results from Lichess master player database | ||
"Lichess results (plebs)": "TODO", // ... Use results from Lichess user database | ||
"Allow API after move 25": "TODO", | ||
"Draw PV on mouseover": "TODO", | ||
"Draw PV method": "TODO", | ||
"Animate": "TODO", // ... | ||
"Single move": "TODO", // ... | ||
"Final position": "TODO", // ... | ||
"Pieces": "TODO", // Icons / images to use for piece display | ||
"Choose pieces folder...": "TODO", // ... Select folder containing such images | ||
"Default": "TODO", // ... Just use default images | ||
"About custom pieces": "TODO", // Displays text explaining how to create custom images | ||
"Background": "TODO", // Background to use for board display | ||
"Choose background image...": "TODO", // ... Select image file for background | ||
"Book frequency arrows": "TODO", // Dispay arrows representing move frequency in opening book file | ||
"Lichess frequency arrows": "TODO", // Dispay arrows representing move frequency in Lichess database | ||
"Sizes": "TODO", // Adjust sizes of displayed things | ||
"Infobox font": "TODO", // Adjust SIZE of font in info pane | ||
"Move history font": "TODO", // Adjust SIZE of font in game tree pane | ||
"Board": "TODO", // Adjust SIZE of board | ||
"Giant": "TODO", // ... | ||
"Large": "TODO", // ... | ||
"Medium": "TODO", // ... | ||
"Small": "TODO", // ... | ||
"Graph": "TODO", // Adjust SIZE (height) of graph displaying winrate | ||
"Graph lines": "TODO", // Adjust SIZE of graph line | ||
"I want other size options!": "TODO", // Displays text explaining how to set custom size options | ||
"Engine": "TODO", // Top level menu item for engine settings | ||
"Choose engine...": "TODO", // Choose engine via file picker | ||
"Choose known engine...": "TODO", // Choose engine from a list of previously used engines | ||
"Weights": "TODO", // Choose neural net weight file | ||
"Lc0 WeightsFile...": "TODO", // ... For Lc0 | ||
"Stockfish EvalFile...": "TODO", // ... For Stockfish | ||
"Set to <auto>": "TODO", // ... Just allow engine to use default | ||
"Backend": "TODO", // Backend choices for Lc0 engine (submenu not in this list) | ||
"Choose Syzygy path...": "TODO", // Find endgame tablebase folder | ||
"Unset": "TODO", // Clear endgame tablebase folder | ||
"Limit - normal": "TODO", // Node limit for engine in normal circumstances | ||
"Unlimited": "TODO", // ... no node limit (note: other options exist but are not in this list) | ||
"Up slightly": "TODO", // ... increase node limit slightly | ||
"Down slightly": "TODO", // ... decrease node limit slightly | ||
"Limit - auto-eval / play": "TODO", // Node limit for engine when playing or evaluating a game | ||
"Limit by time instead of nodes": "TODO", // Consider node limit setting as a time limit in milliseconds instead | ||
"Threads": "TODO", // How many threads engine should used | ||
"Warning about threads": "TODO", // Displays a text warning about when not to use too many threads | ||
"Hash": "TODO", // Hash size (submenu not in this list) | ||
"I want other hash options!": "TODO", // Displays text about how to have a custom hash setting | ||
"MultiPV": "TODO", // How many lines a Stockfish-like engine should consider at once (multipv setting) | ||
"Contempt Mode": "TODO", | ||
"White analysis": "TODO", // Contempt from White's point of view | ||
"Black analysis": "TODO", // Contempt from Black's point of view | ||
"Contempt": "TODO", // Numerical contempt value (submenu not in this list) | ||
"WDL Calibration Elo": "TODO", // Technical contempt setting | ||
"Use default WDL": "TODO", // Technical contempt setting | ||
"WDL Eval Objectivity": "TODO", // Technical contempt setting | ||
"Yes": "TODO", | ||
"No": "TODO", | ||
"Score Type": "TODO", // Technical contempt setting | ||
"Custom scripts": "TODO", | ||
"How to add scripts": "TODO", // Displays text explanation | ||
"Show scripts folder": "TODO", // Displays folder in filesystem | ||
"Restart engine": "TODO", | ||
"Soft engine reset": "TODO", // Tells engine to reset cache etc, without actually restarting | ||
"Play": "TODO", // Top level menu item for playing against the engine | ||
"Play this colour": "TODO", // Engine itself plays current colour from now on | ||
"Start self-play": "TODO", // Engine plays against itself | ||
"Use Polyglot book...": "TODO", | ||
"Use PGN book...": "TODO", | ||
"Unload book / abort load": "TODO", | ||
"Book depth limit": "TODO", // What depth to stop using the book | ||
"Temperature": "TODO", // Temperature for Lc0 neural network | ||
"Temp Decay Moves": "TODO", // Technical temperature-related setting | ||
"Infinite": "TODO", | ||
"About play modes": "TODO", // Displays text | ||
"Dev": "TODO", // Top level menu for Dev / technical settings | ||
"Toggle Developer Tools": "TODO", | ||
"Toggle Debug CSS": "TODO", // Shows red border around HTML elements | ||
"Permanently enable save": "TODO", // Allows save function to be used | ||
"Show config.json": "TODO", // Displays config file in filesystem | ||
"Show engines.json": "TODO", // Displays config file in filesystem | ||
"Reload engines.json (and restart engine)": "TODO", | ||
"Random move": "TODO", // Makes a random move from legal possibilities | ||
"Disable hardware acceleration for GUI": "TODO", | ||
"Spin rate": "TODO", // How frequently to update GUI | ||
"Frenetic": "TODO", // ... | ||
"Fast": "TODO", // ... | ||
"Normal": "TODO", // ... | ||
"Relaxed": "TODO", // ... | ||
"Lazy": "TODO", // ... | ||
"Show engine state": "TODO", // Shows debug info about engine | ||
"List sent options": "TODO", // Shows a list of all options ever sent to the engine | ||
"Show error log": "TODO", // Shows engine stderr | ||
"Hacks and kludges": "TODO", // Submenu with specific hacks | ||
"Allow arbitrary scripts": "TODO", // ... | ||
"Accept any file size": "TODO", // ... | ||
"Allow stopped analysis": "TODO", // ... | ||
"Never hide focus buttons": "TODO", // ... | ||
"Never grayout move info": "TODO", // ... | ||
"Use lowerbound / upperbound info": "TODO", // ... | ||
"Suppress ucinewgame": "TODO", // ... do not send ucinewgame token to engine | ||
"Log RAM state to console": "TODO", | ||
"Fire GC": "TODO", // Call JS garbage collector | ||
"Logging": "TODO", | ||
"Use logfile...": "TODO", | ||
"Disable logging": "TODO", | ||
"Clear log when opening": "TODO", | ||
"Use unique logfile each time": "TODO", | ||
"Log illegal moves": "TODO", | ||
"Log positions": "TODO", | ||
"Log info lines": "TODO", | ||
"...including useless lines": "TODO", | ||
"Language": "TODO", | ||
|
||
"RESTART_REQUIRED": "TODO" // Special item - translate from "The GUI must now be restarted." | ||
} | ||
} |
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