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How to go back and forth between Object3D nodes and ROOT Geometry nodes?  #304

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@DraTeots

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@DraTeots

This is a question rather than a bug and it relates to #303.

jsroot UI have a navigation between ROOT geometry tree and the resulting three.js objects made by TGeoPainter.mjs build function. Jsroot GUI have it here:

image

Following the screenshot, there are two questions:

  1. If I have ROOT nodes path like /wold_volume/DIRC_0/DircModule_0 how I get it on Object3D
  2. If I have THREE.js object (e.g. obtained by raytracing), how I can I calculate its root geo node path (as above)?

P.S. I saw there are clones in Object3d and clones array where elements have couple of different IDs but they kind of didn't match.

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