Closed
Description
This is a question rather than a bug and it relates to #303.
jsroot UI have a navigation between ROOT geometry tree and the resulting three.js objects made by TGeoPainter.mjs build function. Jsroot GUI have it here:

Following the screenshot, there are two questions:
- If I have ROOT nodes path like
/wold_volume/DIRC_0/DircModule_0
how I get it on Object3D - If I have THREE.js object (e.g. obtained by raytracing), how I can I calculate its root geo node path (as above)?
P.S. I saw there are clones in Object3d and clones
array where elements have couple of different IDs but they kind of didn't match.