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This is a question rather than a bug and it relates to #303.
jsroot UI have a navigation between ROOT geometry tree and the resulting three.js objects made by TGeoPainter.mjs build function. Jsroot GUI have it here:
Following the screenshot, there are two questions:
If I have ROOT nodes path like /wold_volume/DIRC_0/DircModule_0 how I get it on Object3D
If I have THREE.js object (e.g. obtained by raytracing), how I can I calculate its root geo node path (as above)?
P.S. I saw there are clones in Object3d and clones array where elements have couple of different IDs but they kind of didn't match.
The text was updated successfully, but these errors were encountered:
After build() function one gets Object3D with clones assigned to the top element.
It is ClonedNodes class which contains compressed description of geometry - see geobase.mjs
Each end element of Object3D hierarchy has custom stack member which identifies element in clones.
For instance - get full name:
This is a question rather than a bug and it relates to #303.
jsroot UI have a navigation between ROOT geometry tree and the resulting three.js objects made by TGeoPainter.mjs build function. Jsroot GUI have it here:
Following the screenshot, there are two questions:
/wold_volume/DIRC_0/DircModule_0
how I get it on Object3DP.S. I saw there are clones in Object3d and
clones
array where elements have couple of different IDs but they kind of didn't match.The text was updated successfully, but these errors were encountered: