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Error: Group 'leg_right' has mimic joint #3
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I am trying to find a solution.. I will post here if I find anything..Any news on that from your side? A quick fix would be to create the chain manually by selecting the joints, but then right leg would not be connected to base_link (torso) which is something we want to.. |
I'm trying to find a solution too, 2015-02-25 7:55 GMT-05:00 Konstantinos Chatzilygeroudis <
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Looking at whole body ik plugin by @davetcoleman , I am realizing that this mimic joint becomes a serious problem. A way to bypass it must be found. The repo won't be able to keep up with MoveIt! changes regarding humanoid/whole body ik improvements. Unless we edit everything to include mimic joints! 😛 So, I believe a focus towards that direction should be made (by-passing the mimic joint)... |
What is your need for a mimic joint? My plugin could support mimic joints, similar to how the KDL plugin does, I just removed that feature during development so that I had less to worry about (since I didn't need it). |
Probably reason is following: "NAO LHipYawPitch and RHipYawPitch share the 2015-02-26 21:30 GMT+02:00 Dave Coleman notifications@github.com:
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@davetcoleman : Can you implement support for mimic joint to your plugin? Or provide us with references to do it? |
i certainly do not have time to add new features. look at how the KDL kinematics plugin does it as a starting point. i'd be happy to review the changes |
Thanks! |
thx @davetcoleman ! You're still awesome ! |
hello, who can help me with the same problem! and so, do you have solved this problem? |
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When launching the demo with
the following error is thrown:
Trying to manipulate the leg_right change in rviz crashes the application.
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