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Drop proprietary COLLADA scaling (#1685)
* Drop getMeshUnitRescale() for COLLADA files assimp provides the scale via the scene's root transform. * Fix mesh scaling using root transform provided by assimp ... but still ignore y-up rotation introduced by assimp. * Drop weird scaling of normals R^{-1}.T yields the scaling matrix. I don't see a reason to apply scaling and then revert it via Normalize().
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