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Correctly scale the render panel on high resolution displays #1078

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roehling
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On Apple retina displays, the render widget only occupies a quarter of the available screen estate due to the higher DPI resolution. This PR fixes the problem for the render display and the mouse events.

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Fixes #1077 and (I hope) #1069

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Thanks @roehling! lgtm

@wjwwood wjwwood merged commit 2b52e17 into ros-visualization:kinetic-devel Apr 29, 2017
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wjwwood commented Jun 5, 2017

Backported in #1110

wjwwood added a commit that referenced this pull request Jun 5, 2017
* Add fullscreen option. (#1017)

* urdfdom compatibility (#1064)

* Use urdf::*ShredPtr instead of boost::shared_ptr (#1044)

urdfdom_headers uses C++ std::shared_ptr. As it exports it as custom
*SharedPtr type, we can use the to sty compatible.

This also adds a proper dependency for urdfdom-headers

* adaptions to build against both urdfdom 0.3 and 0.4

... relying on the compatibility layer of urdf package

* Update display if empty pointcloud2 is published (#1073)

Do not show last point cloud any more, if published point cloud message does not contain any points

* Correctly scale the render panel on high resolution displays (#1078)

* support multiple material for one link (#1079)

* Fixed duplicate property name for Path colors (#1089)

See issue #1087.

* fix type error in newer versions of urdf (#1098)

* Use unique material names for robot links. (#1102)

* avoid C++11 feature for back port to indigo
@roehling roehling deleted the retina-display-support branch July 24, 2017 17:56
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2 participants