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Path color not saved in config file #1087
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It sounds like a bug. Unfortunately I don't have time to verify it and/or look into a fix for it. You might start by looking at the config's section for the path display and see if there is a field like that in there. If not, then you might need to modify the display plugin for path's to store and use it. Otherwise it might just be a bug in the path display plugin. Either way, you can see the code for it here: |
I've just today also run into this bug. I looked into the code, and it seems related to the fact that in A solution would probably be renaming the pose color as this property should have a different name. It would be nice to test this when adding properties to a certain display type to check if a property already exists with that name. |
@hiddewie Thanks for taking the time to fix this issue. |
* Add fullscreen option. (#1017) * urdfdom compatibility (#1064) * Use urdf::*ShredPtr instead of boost::shared_ptr (#1044) urdfdom_headers uses C++ std::shared_ptr. As it exports it as custom *SharedPtr type, we can use the to sty compatible. This also adds a proper dependency for urdfdom-headers * adaptions to build against both urdfdom 0.3 and 0.4 ... relying on the compatibility layer of urdf package * Update display if empty pointcloud2 is published (#1073) Do not show last point cloud any more, if published point cloud message does not contain any points * Correctly scale the render panel on high resolution displays (#1078) * support multiple material for one link (#1079) * Fixed duplicate property name for Path colors (#1089) See issue #1087. * fix type error in newer versions of urdf (#1098) * Use unique material names for robot links. (#1102) * avoid C++11 feature for back port to indigo
As described in the topic of the issue, rviz does not save Path lines color to the config file.
As a result every time i load a config, path lines are the same pink default color.
Is this a bug?
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