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Support ascii STL files #1364
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I don't know, if code can be deleted for assimp instead, that's fine with me. Though something like this should be tested well (maybe even ask the community to test is specifically). |
The commit in question: 3117a98 That's from 9 years ago, so I don't remember specifically, but based on my experience with assimp in general, I would guess it choked on some of the STL files we had at the time, and it was easier to keep using our own parser than to fix theirs. |
Addressed in #1365. |
rviz currently uses handcrafted code for loading STLs and assimp for everything else
rviz/src/rviz/mesh_loader.cpp
Line 700 in 74334b7
does anybody know why? I'm asking because this handcrafted code does not support ASCII format of STL files which creates a lot of confusion among our test users/customers. I will open a PR to simply use assimp for everything
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