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Fix memory access in case of 3-byte pixel formats #1519
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rhaschke
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Jun 23, 2020
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Fix memory access in case of 3-byte pixel formats #1519
rhaschke
merged 2 commits into
ros-visualization:melodic-devel
from
rhaschke:fix-memory-access
Jun 23, 2020
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wjwwood
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Jun 13, 2020
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Seems reasonable to me. I don't know enough about this part of the code or this part of Ogre's API to know if there's a more efficient way to do it. It seems like it is just necessary to do this, regardless of the performance issues.
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…te pixel formats
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This fixes an invalid memory access found in #1508 (comment):
While the memory array allocated for Ogre::PixelBox is considering the pixel format size here:
rviz/src/rviz/selection/selection_manager.cpp
Lines 778 to 779 in 171eb3c
the unpacking routine always assumes that the pixel format is 4 bytes here:
rviz/src/rviz/selection/selection_manager.cpp
Lines 590 to 593 in 171eb3c
This is failing if the pixel format is 3 bytes only...
Unfortunately.
PixelBox::getColourAt()
transforms the bytes into float values, which we transform back subsequently to bytes... That's a lot more overhead 😢