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Fullscreen CameraDisplay #743
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http://stackoverflow.com/questions/9412971/how-to-set-qwidget-fullscreen-but-real-fullscreen-change-resolution-set-mod this has a bunch of info on making a qwidget take over the full screen. The image and camera displays each have an "associated widget" which is the window that shows the image. You can get a pointer to it via the Display API. Then just call the full-screen-ification functions in the link. |
Just ignore the stuff about changing resolution in the link obviously. |
* Efficiently handle 3-bytes pixel formats Signed-off-by: ahcorde <ahcorde@gmail.com> * Added feedback Signed-off-by: ahcorde <ahcorde@gmail.com> * Fixed windows warnings Signed-off-by: ahcorde <ahcorde@gmail.com>
For a long time now I've liked to have a fullscreen RViz camera display. I took a look at the calls that the Oculus plugin makes to make its window fullscreen, but the same doesn't seem to work with ImageDisplay or CameraDisplay.
I feel like this shouldn't be hard, but I'm not too familiar with the RViz, Qt, and Ogre APIs, so I don't know what the best approach is. If it's something simple, and someone could give me some guidance, I could do it and post a PR.
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