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Fullscreen CameraDisplay #743

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jbohren opened this issue Mar 27, 2014 · 3 comments
Open

Fullscreen CameraDisplay #743

jbohren opened this issue Mar 27, 2014 · 3 comments

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@jbohren
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jbohren commented Mar 27, 2014

For a long time now I've liked to have a fullscreen RViz camera display. I took a look at the calls that the Oculus plugin makes to make its window fullscreen, but the same doesn't seem to work with ImageDisplay or CameraDisplay.

I feel like this shouldn't be hard, but I'm not too familiar with the RViz, Qt, and Ogre APIs, so I don't know what the best approach is. If it's something simple, and someone could give me some guidance, I could do it and post a PR.

@wjwwood
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wjwwood commented Mar 27, 2014

Unfortunately I am not very familiar with this part of rviz either, @dgossow or @hersh might know.

@hersh
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hersh commented Mar 27, 2014

http://stackoverflow.com/questions/9412971/how-to-set-qwidget-fullscreen-but-real-fullscreen-change-resolution-set-mod this has a bunch of info on making a qwidget take over the full screen. The image and camera displays each have an "associated widget" which is the window that shows the image. You can get a pointer to it via the Display API. Then just call the full-screen-ification functions in the link.

@hersh
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hersh commented Mar 27, 2014

Just ignore the stuff about changing resolution in the link obviously.

@wjwwood wjwwood added this to the untargeted milestone May 1, 2014
@wjwwood wjwwood removed this from the untargeted milestone May 10, 2018
130s pushed a commit to 130s/rviz that referenced this issue Aug 21, 2024
* Efficiently handle 3-bytes pixel formats

Signed-off-by: ahcorde <ahcorde@gmail.com>

* Added feedback

Signed-off-by: ahcorde <ahcorde@gmail.com>

* Fixed windows warnings

Signed-off-by: ahcorde <ahcorde@gmail.com>
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