ogre 1.10: prevent loading resource under same name twice #1094
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In Ogre 1.10 it is now an error to load a resource under the same name twice, even when it is the same resource.
This seems a bit odd when resources are automatically loaded from shader programs, considering they are supposed to be able to re-use functions from other files. That's exactly what was happening with some shaders included with rviz, as also described in #1049.
This PR applies the fix described there by @phil0stine.