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RobotLink: check if loading mesh failed before creating entity #1596

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simonschmeisser
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fixes #1589

As discovered by @rhaschke having a robot with an invalid mesh will still create an Ogre entity for it. When a Marker later contains the same invalid mesh it will skip some sanity checks due to the already existing entity and will throw an unhandled exception when actually trying to use the mesh.

@rhaschke
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Closing as this is part of #1597 / #1629.

@rhaschke rhaschke closed this May 14, 2021
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Unhandled exception when marker contains mesh from unknown package
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