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Is it possible to define transitions between states with constant userdata?
I want the input variable var1 of FOO to be set to test every time after executing BAR, without modifying the internals of BAR.
Something along the lines of:
This would be VERY useful to me, as I have different instances of the same state pointing to another state, but depending on which instance I am coming from, I want different data to be passed in a constant manner.
The text was updated successfully, but these errors were encountered:
Is it possible to define transitions between states with constant userdata?
I want the input variable
var1
ofFOO
to be set totest
every time after executingBAR
, without modifying the internals ofBAR
.Something along the lines of:
Or even making the
remappings
aware that if some key does not exist as an input or output ofBAR
, it should be treated as a constant:Or even:
This would be VERY useful to me, as I have different instances of the same state pointing to another state, but depending on which instance I am coming from, I want different data to be passed in a constant manner.
The text was updated successfully, but these errors were encountered: