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Merge pull request #120 from KevinRyanSF/master
Adicionando arquivos de ficha automatizada para o sistema Ordem Paranormal Versão 1.1
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...Paranormal V1.1/Ficha_Preta_Ordem_Paranormal_1.0_1/Ficha_Preta_Ordem_Paranormal_1.0_1.lfm
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<?xml version="1.0" encoding="UTF-8"?> | ||
<form name="frmFicha_Preta_Ordem_Paranormal_1_0_1" formType="sheetTemplate" dataType="br.com.rrpg.OrdemParanormal" title="Ficha_OrdemParanormal" align="client" theme="light"> | ||
<tabControl align="client"> | ||
<tab title="Frente"> | ||
<import file="1.lfm"/> | ||
</tab> | ||
<tab title="Verso"> | ||
<import file="2.lfm"/> | ||
</tab> | ||
<tab title="Rituais 1"> | ||
<import file="3.lfm"/> | ||
</tab> | ||
<tab title="Rituais 2"> | ||
<import file="4.lfm"/> | ||
</tab> | ||
<tab title="Rituais 3"> | ||
<import file="5.lfm"/> | ||
</tab> | ||
<tab title="Rituais 4"> | ||
<import file="6.lfm"/> | ||
</tab> | ||
<tab title="Rituais 5"> | ||
<import file="7.lfm"/> | ||
</tab> | ||
<tab title="Rituais 6"> | ||
<import file="8.lfm"/> | ||
</tab> | ||
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</tabControl> | ||
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</form> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<module sdkVersion="3.6e"> | ||
<!--"id" identifica seu plug-in de forma global. Deve ser exclusivo, conter apenas caracteres alfanuméricos, underlines, pontos e deve conter pelo menos 5 caracteres e um máximo de 40. Depois de definir o ID, você não deve alterá-lo ;)--> | ||
<id>Ficha_Preta_Ordem_Paranormal</id> | ||
<!--"version" é a versão do seu plugin. Quando você lança uma nova versão do seu módulo, altere aqui =)--> | ||
<version>1.0</version> | ||
<info lang="pt-BR"> | ||
<!--Informações do plugin na língua "pt-BR". Você pode ter várias tags "info", uma para cada tradução que quiser.--> | ||
<name>OrdemParanormal</name> | ||
<description>Ficha Funcional para o sistema OrdemParanormal</description> | ||
<author>Kevin Ryan</author> | ||
<site>https://www.instagram.com/kevinryan2907/</site> | ||
<contact>Instagram: @kevinryan2907</contact> | ||
</info> | ||
</module> |
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# API do SDK 3 (Software Development Kit) | ||
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O motor de funcionamento do SDK3 é dividido entre duas entidades: | ||
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- Código binário em pascal, embutido no rrpg.exe ou FirecastMobile | ||
- Código lua que faz a ponte entre seu código .lua e o código binário. | ||
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Esta pasta contém o código lua que faz a ponte entre os dois mundos! | ||
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Observação: Quando você realiza o comando "rdk p", o conteúdo desta pasta é copiado para a subpasta /sdk do seu projeto. |
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