Fix an incorrected finish which halted playback prematurely #606
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The scenario was that there were events being rapidly added to the recording.
I could only recreate it happening in this setTimeout/mousemove code path, but can't see why it wouldn't also apply to the non setTimeout call to
finish();
:Just wanted to check I'm missing something;
Should the approach instead be to restart the requestAnimationFrame timer after an addEvent on a finished replay?