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procedural-generation

A few procedural generation algorithms with examples

1D Perlin noise:

Moutain ranges with 1D Perlin noise

2D Perlin noise:

Maps with 2D Perlin noise

Scrolling 2D map

Map generated with 2D value noise on the GPU

Spherical map with value noise (well, at least a rectangular map that can be wrapped around a sphere with less distortions):

Spherical map with value noise

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A few procedural generation algorithms with examples

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