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For some reason audio tends to never stop in certain areas of the game.. its almost as if the track isnt being told to stop. This not only happens on AS1-AS2 but AS3 as well..
Google Chrome Version 126.0.6478.127 (Official Build) (64-bit)
Additional information
The client runs off of TCP connection, so to solve that issue there is a Websockify Proxy setup to connect Websockets to the TCP connection that has to be established to communicate to the game client.
The text was updated successfully, but these errors were encountered:
Describe the bug
For some reason audio tends to never stop in certain areas of the game.. its almost as if the track isnt being told to stop. This not only happens on AS1-AS2 but AS3 as well..
Expected behavior
Audio to stop when exiting games and or a room.
Content Location
AS1-AS2 SWF Versions:
https://git.solero.me/solero/legacy-media
AS2-AS3 SWF Versions:
https://git.solero.me/solero/vanilla-media
Game Client:
https://github.com/solero/houdini
AS1-AS2 Demo (Legacy Media) :
https://play.cporiginal.net
AS3 Demo (Vanilla Media) :
https://beta.cporiginal.net
^^^^^^^^^^^^^^^^^
For testing you can use these login details:
Username: TestAccount
Password: TestAccount32
Affected platform
Browser's extension
Operating system
Windows 11
Browser
Google Chrome Version 126.0.6478.127 (Official Build) (64-bit)
Additional information
The client runs off of TCP connection, so to solve that issue there is a Websockify Proxy setup to connect Websockets to the TCP connection that has to be established to communicate to the game client.
The text was updated successfully, but these errors were encountered: