Implements random npc movement via a loopable queueable task #431
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In order to implement random NPC movements, I created a new task called
QueueableTask
. It is a general-purpose task that executes a callback on each tick, and also optionally allows a base task to be triggered on the next tick.I used this to implement
actor.moveSomewhere()
on each tick.Please provide any thoughts in the implementation. I have only been introduced to this code base as of yesterday, so there are likely some subtleties and nuances that I have glossed over in my implementation. There might even already be an existing task/pipe/etc that implements what I implemented here, and if so, let me know.