@@ -284,6 +284,35 @@ for expressively abstracting over user input.
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Supports local multiplayer, enables input rebinding, integrates with ` bevy_ui ` ,
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and handles chords!
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+ ### [ rafx]
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+
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+ [ ![ Rafx Screenshot] ( rafx-screenshot.jpg )] [ rafx-youtube-video ]
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+ _ Sci-fi base demo scene, [ watch TAA demo on youtube] [ rafx-youtube-video ] !_
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+
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+ [ Rafx] [ rafx ] is a multi-backend renderer that optionally integrates with the
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+ [ distill] [ rafx-distill ] asset pipeline.
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+
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+ Since the previous rafx update in this newsletter (6 months ago!), many new
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+ features have been introduced to improve performance and image quality. The
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+ main rendering pipeline has also been split into "modern" and "basic"
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+ pipelines. Unlike the basic pipeline which focusses on wide compatibility,
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+ the modern pipeline uses forward-clustered lighting and handles hundreds
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+ of shadow-casting lights. It is targeting compute shaders and will be adding
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+ bindless and GPU-driven rendering soon.
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+
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+ Since the last update, the modern pipeline adds GPU-accelierated light binning,
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+ SSAO, shadow map atlasing/caching, TAA with sharpening, and auto-exposure/HDR.
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+ In addition, both modern and basic pipelines now support transparency. A
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+ [ video demonstrating TAA] ( rafx-youtube-video ) (temporal anti-aliasing) is
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+ available on youtube.
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+
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+ With these performance improvements, ` rafx ` is now able to render challenging
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+ scenes with photorealistic style at 60FPS/1440p on modern, mid-range GPUs.
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+ [ rafx ] : https://github.com/aclysma/rafx
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+ [ rafx-youtube-video ] : https://www.youtube.com/watch?v=iWYpX7RGUSA
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+ [ rafx-distill ] : https://github.com/amethyst/distill
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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