22title = " This Month in Rust GameDev #17 - December 2020"
33date = 2021-01-04
44transparent = true
5- draft = false
5+ draft = true
66+++
77
88<!-- Check the post with markdownlint-->
@@ -22,11 +22,11 @@ Want something mentioned in the next newsletter?
2222[ Send us a pull request] [ pr ] .
2323Feel free to send PRs about your own projects!
2424
25- [ rust ] : https://rust-lang.org
25+ [ Rust ] : https://rust-lang.org
2626[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
2727[ pr ] : https://github.com/rust-gamedev/rust-gamedev.github.io
2828[ coordination ] : https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
29- [ rust ] : https://rust-lang.org
29+ [ Rust ] : https://rust-lang.org
3030[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
3131
3232Table of contents:
@@ -108,30 +108,30 @@ _New glider physics video_
108108
109109You can read more about specific topics from December:
110110
111- [ Worldgen Meeting] ( https:// veloren.net/devblog-97#worldgen-meeting-by-zesterer ) |
112- [ Economic Simulation Pt.1] ( https:// veloren.net/devblog-98#economic-simulation-update-by-christof ) |
113- [ Economic Simulation Pt.1 ] ( https:// veloren.net/devblog-99#economic-simulation-by-christof ) |
114- [ Blog Preface] ( https:// veloren.net/devblog-100#preface-by-angelonfira ) |
115- [ A Veloren Short Story] ( https:// veloren.net/devblog-100#a-veloren-short-story-by-zesterer ) |
116- [ UI Progress] ( https:// veloren.net/devblog-100#ui-progress-by-pfau ) |
117- [ Glider Physics] ( https:// veloren.net/devblog-100#glider-physics-by-slipped ) |
118- [ Controller Support] ( https:// veloren.net/devblog-100#mckol-s-veloren-journey ) |
119- [ Modeling Pt. 1 ] ( https:// veloren.net/devblog-100#modeling-with-gemu ) |
120- [ Modeling Pt. 2 ] ( https:// veloren.net/devblog-100#modeling-with-snowram ) |
121- [ Persistence and Inventory] ( https:// veloren.net/devblog-100#work-by-xvar ) |
122- [ Combat Improvements] ( https:// veloren.net/devblog-100#combat-improvements-by-james ) |
123- [ Starting With Audio] ( https:// veloren.net/devblog-100#starting-with-audio-by-badbbad ) |
124- [ Network Analysis] ( https:// veloren.net/devblog-100#network-analysis-by-xmac94x ) |
125- [ The State of Graphics and UI] ( https:// veloren.net/devblog-100#the-state-of-graphics-and-ui-by-imbris ) |
126- [ Skill Trees] ( https:// veloren.net/devblog-100#skill-trees-by-sam ) |
127- [ Procedural Trees] ( https:// veloren.net/devblog-100#procedural-trees-by-ccgauche ) |
128- [ New Website Design] ( https:// veloren.net/devblog-100#new-website-design-by-songtronix ) |
129- [ Why Veloren is Special to Me] ( https:// veloren.net/devblog-100#why-veloren-is-special-to-me-by-christof ) |
130- [ Getting Into RTSim] ( https:// veloren.net/devblog-100#getting-into-rtsim-by-ubruntu ) |
131- [ Finding Veloren] ( https:// veloren.net/devblog-100#finding-veloren-by-yusdacra ) |
132- [ New Developer Experience] ( https:// veloren.net/devblog-100#new-developer-experience-by-entropy ) |
133- [ Looking to the Graphical Future] ( https:// veloren.net/devblog-100#looking-to-the-graphical-future-by-sharp ) |
134- [ Combat System Design] ( https:// veloren.net/devblog-100#combat-system-design-by-silentium )
111+ [ Worldgen Meeting] [ veloren-1 ] |
112+ [ Economic Simulation Pt.1] [ veloren-2 ] |
113+ [ Economic Simulation Pt.2 ] [ veloren-3 ] |
114+ [ Blog Preface] [ veloren-4 ] |
115+ [ A Veloren Short Story] [ veloren-5 ] |
116+ [ UI Progress] [ veloren-6 ] |
117+ [ Glider Physics] [ veloren-7 ] |
118+ [ Controller Support] [ veloren-8 ] |
119+ [ Modeling Pt.1 ] [ veloren-9 ] |
120+ [ Modeling Pt.2 ] [ veloren-10 ] |
121+ [ Persistence and Inventory] [ veloren-11 ] |
122+ [ Combat Improvements] [ veloren-12 ] |
123+ [ Starting With Audio] [ veloren-13 ] |
124+ [ Network Analysis] [ veloren-14 ] |
125+ [ The State of Graphics and UI] [ veloren-15 ] |
126+ [ Skill Trees] [ veloren-16 ] |
127+ [ Procedural Trees] [ veloren-17 ] |
128+ [ New Website Design] [ veloren-18 ] |
129+ [ Why Veloren is Special to Me] [ veloren-19 ] |
130+ [ Getting Into RTSim] [ veloren-20 ] |
131+ [ Finding Veloren] [ veloren-21 ] |
132+ [ New Developer Experience] [ veloren-22 ] |
133+ [ Looking to the Graphical Future] [ veloren-23 ] |
134+ [ Combat System Design] [ veloren-24 ]
135135
136136December's full weekly devlogs: "This Week In Veloren...":
137137[ #97 ] ( https://veloren.net/devblog-97/ ) ,
@@ -146,6 +146,30 @@ every month, and development is moving forward quickly.
146146![ Healing sceptre] ( veloren2.jpg )
147147_ The village of Mast overlooking the cove_
148148
149+ [ veloren-1 ] : https://veloren-net/devblog-97#worldgen-meeting-by-zesterer
150+ [ veloren-2 ] : https://veloren-net/devblog-98#economic-simulation-update-by-christof
151+ [ veloren-3 ] : https://veloren-net/devblog-99#economic-simulation-by-christof
152+ [ veloren-4 ] : https://veloren-net/devblog-100#preface-by-angelonfira
153+ [ veloren-5 ] : https://veloren-net/devblog-100#a-veloren-short-story-by-zesterer
154+ [ veloren-6 ] : https://veloren-net/devblog-100#ui-progress-by-pfau
155+ [ veloren-7 ] : https://veloren-net/devblog-100#glider-physics-by-slipped
156+ [ veloren-8 ] : https://veloren-net/devblog-100#mckol-s-veloren-journey
157+ [ veloren-9 ] : https://veloren-net/devblog-100#modeling-with-gemu
158+ [ veloren-10 ] : https://veloren-net/devblog-100#modeling-with-snowram
159+ [ veloren-11 ] : https://veloren-net/devblog-100#work-by-xvar
160+ [ veloren-12 ] : https://veloren-net/devblog-100#combat-improvements-by-james
161+ [ veloren-13 ] : https://veloren-net/devblog-100#starting-with-audio-by-badbbad
162+ [ veloren-14 ] : https://veloren-net/devblog-100#network-analysis-by-xmac94x
163+ [ veloren-15 ] : https://veloren-net/devblog-100#the-state-of-graphics-and-ui-by-imbris
164+ [ veloren-16 ] : https://veloren-net/devblog-100#skill-trees-by-sam
165+ [ veloren-17 ] : https://veloren-net/devblog-100#procedural-trees-by-ccgauche
166+ [ veloren-18 ] : https://veloren-net/devblog-100#new-website-design-by-songtronix
167+ [ veloren-19 ] : https://veloren-net/devblog-100#why-veloren-is-special-to-me-by-christof
168+ [ veloren-20 ] : https://veloren-net/devblog-100#getting-into-rtsim-by-ubruntu
169+ [ veloren-21 ] : https://veloren-net/devblog-100#finding-veloren-by-yusdacra
170+ [ veloren-22 ] : https://veloren-net/devblog-100#new-developer-experience-by-entropy
171+ [ veloren-23 ] : https://veloren-net/devblog-100#looking-to-the-graphical-future-by-sharp
172+ [ veloren-24 ] : https://veloren-net/devblog-100#combat-system-design-by-silentium
149173[ veloren ] : https://veloren.net
150174[ veloren-0.8-changelog ] : https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
151175[ veloren-minidebconf-talk ] : https://www.youtube.com/watch?v=76FPpOnshNw
@@ -183,7 +207,7 @@ For full details and a list of breaking changes, see the
183207
184208<!-- An optional section for new jobs related to Rust gamedev -->
185209
186- ---
210+ ------
187211
188212That's all news for today, thanks for reading!
189213
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