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Newsletter 13: Cary (#253)
* Newsletter 13: Cary * Newsletter 13: Cary: Fix linted markdown * Newsletter 13: Cary: Fix linted markdown space * Newsletter 13: Cary: Style tweak Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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content/posts/newsletter-013/index.md

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@@ -83,6 +83,26 @@ _Discussions:
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[egregoria-blog-post]: http://douady.paris/blog/egregoria_5.html
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[egregoria-discord]: https://discord.gg/CAaZhUJ
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### [Cary]
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[![Dodging bullets and carrying Cary to temporary safety](cary_screenshot.png)][Cary]
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In [Cary] the player has to bring the titular character to the exit by carying
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them or otherwise making sure they don't – nor the player themselves –
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touch any of the traps.
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Easier said then done when you have limited stamina and Cary keeps running
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into spikes.
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Made with hecs and wgpu (no framework), but uses WebGL on the web
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because of the current implementation status of WebGPU.
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Made during the [Extra Credits game jam][extra-credits-jam],
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it's a rather small game.
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It can be played in the browser or downloaded at [itch.io][Cary].
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[Cary]: https://specificprotagonist.itch.io/cary
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[extra-credits-jam]: https://itch.io/jam/extra-credits-game-jam-6
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## Learning Material Updates
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### [Writing NES Emulator in Rust][rust_nes_tutorial]

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