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N35: Spelling and grammar fixes (#1093)
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AngelOnFira authored Jul 6, 2022
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Expand Up @@ -157,15 +157,15 @@ The Rusty Jam will be back, so stay tuned on
([Steam][hgs_steam], [Facebook][hgs_facebook], [Discord][hgs_discord])
is a realistic sailing/foiling inshore simulator in development for PC/Steam
that will put you in the driving seat of modern competitive sailing.
Hydrofoil Generation is based on a custom made DirectX 11 based engine in
Hydrofoil Generation is based on a custom-made DirectX 11 based engine in
Rust.

June saw a lot of features added to the game, most notables being "New TV
Overlays", "Control Assists", "Ropes Rendering" plus several physics
improvement. Stefano Casillo, the developer went through all of them in
improvements. Stefano Casillo, the developer went through all of them in
a recent [devlog][hgs_devlog].

Work on July will focus on the physics implementation of a new boat, a
Work in July will focus on the physics implementation of a new boat, a
foiling multihull coming with her own set of new challenges.

Hydrofoil Generation is targeting a Q4 2022 Early Access release on Steam.
Expand All @@ -190,14 +190,14 @@ Features:
- Discover new monsters and equipment the deeper you go.
- Hunger and regeneration: stay fed and stay healed!
- Choose between graphical tiles and ASCII display.
- Menu-based UI with hot keys.
- Menu-based UI with hotkeys.
- Auto-run to quickly follow corridors and cross open space.
- Save and load system.
- New Game Plus mode!

The source code is complemented by the
[RuggRogue Source Code Guide][ruggrogue-book],
a 23-chapter technical web book covering the ideas, algorithms and structure of
a 23-chapter technical web book covering the ideas, algorithms, and structure of
the code.

_Discussions:
Expand All @@ -224,7 +224,7 @@ This month the last planned port has been completed; the games are:
- Soccer (Sensible Soccer clone, ported to [Fyrox](https://github.com/FyroxEngine/Fyrox))

A Bevy ECS tutorial, based on Rusty Roguelike, has been published, and it's
announced on this newsletter.
announced in this newsletter.

[Rust Game Ports]: https://github.com/64kramsystem/rust-game-ports
[Saverio Miroddi/@64kramsystem]: https://twitter.com/64kramsystem
Expand Down Expand Up @@ -259,11 +259,11 @@ Source available on [GitHub][vetovoima_github].

[Botnet] is an upcoming programming-based multiplayer game,
where you write scripts (compiled to WebAssembly) to control robots.
Coordinate your bots to gather resources, build new industry,
Coordinate your bots to gather resources, build new industries,
and expand your control of the server.

This month saw the start of the project, and a majority of the foundational
code written. Next month we'll be adding more features, and aim to flesh out
code was written. Next month we'll be adding more features, and aim to flesh out
the game beyond [basic pathfinding and resource harvesting][botnet_example_bot].

Interested in contributing? Head over to the
Expand Down Expand Up @@ -372,13 +372,13 @@ The game is built on the [Emerald Game Engine].

![ggez logo](../005/ggez-logo-maroon-full.svg)

[ggez] by [@icefoxen], [@nobbele] and [@PSteinhaus] is a cross-platform game
[ggez] by [@icefoxen], [@nobbele], and [@PSteinhaus] is a cross-platform game
framework for making 2D games with minimum friction. It aims to implement an
API based on the LÖVE game framework.

This version has finally moved ggez away from pre-ll gfx and into the world
of [wgpu]! This hopefully means less bugs, greater stability and easier
maintainability at the cost of some low performance devices such as the
of [wgpu]! This hopefully means fewer bugs, greater stability, and easier
maintainability at the cost of some low-performance devices such as the
Raspberry Pi.

As for the user-facing API:
Expand Down Expand Up @@ -447,7 +447,7 @@ focused on portability and low-end platform support.

In versions prior to 0.3, it was virtually impossible to integrate, for
example, a big in-app payments or advertisement SDK into a Miniquad Android
game. 0.3 has solved this, giving the possiblity to interop with any Java code.
game. 0.3 has solved this, giving the possibility to interop with any Java code.
The developer has posted [a write-up of this functionality][miniquad-java] on
the macroquad site.

Expand Down Expand Up @@ -578,7 +578,7 @@ low-resolution, fixed-width aesthetic is desired.

The psf2 crate parses font data, exposing font size, glyph lookup, and iterators
to traverse a glyph's bitmap for easy rendering. Due to its limited scope, it is
much smaller and faster than conventional text rasterizers, but cannot support
much smaller and faster than conventional text rasterizers but cannot support
variable-width, anti-aliased, or shaped text.

[psf2]: https://github.com/Ralith/psf2
Expand All @@ -604,7 +604,7 @@ cleaner and smaller code.
[glam] is a simple and fast linear algebra crate for games and graphics.

This month version 0.21 of glam was released. Because glam is not a generic
library, when support was added for `f64`, `i32` and `u32` types back in glam
library, when support was added for `f64`, `i32`, and `u32` types back in glam
0.12, macros were used internally to avoid a lot of code duplication. This
unfortunately obfuscated the internals of glam for anyone who needed to view the
source.
Expand All @@ -625,7 +625,7 @@ functions have also been made `const fn` removing the need for macros to create
[kajiya] by [@h3r2tic] is an experimental real-time global illumination
renderer.

In June, a long-standing branch has landed, bringing with it a complete
In June, a long-standing branch landed, bringing with it a complete
overhaul of indirect lighting. The new implementation uses spatiotemporal
reservoir resampling (ReSTIR) and a novel irradiance cache, bringing forth
larger scenes, quicker response to lighting changes, and less noise.
Expand Down

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