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Newsletter 33 - April 2022 #1010
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I would like to work on the section on Noumenal. Thanks. |
I can do a section on engine updates for Hotham! 😀 |
I'd like to add a reference to a new book Game Development with Rust and WebAssembly to the learning materials. I wrote it so if that's inappropriate I won't. |
I will do the Eldiron section, thanks! |
@paytonrules it should be fine :) |
I would like to work on section with "Why I choose to build my game from scratch" since it's my own post. |
I'll do Vismut, and the github username for it is me. :) |
Just grabbed Bevy 0.7 |
Hey, I will write about BITGUN as we just released the game! :) |
Just added a PR for Dims |
Thanks! PR is opened. |
Added PR for Notan, thanks! |
@kettle11 @kanerogers @setzer22 @kuviman @hedgein @PhaestusFox @HackerFoo Just sending out a ping to remind that today is the deadline for sections of the blog :) |
Hey! Notan is already merged #1020, I cannot change the checklist. Thanks for the ping! |
Added short entry about our LD50 game: #1022. |
I don't have much to announce for Noumenal, so I'm going to hold off until next month. Thanks. |
If it's there is still time I would like to mention my RustConf arcade cabinet project in this newsletter to get the word out. |
I was going to put this in "Other News", but it looks like that is just for one single line news. Is there a good place in the newsletter to talk about a arcade cabinet? |
@AngelOnFira Done! My first time doing this sort of thing, hope I didn't muck it up: |
@cdsupina: Tricky one 😆 I'd probably put it under game updates, |
My current plans are to spend a decent amount of tomorrow morning finalizing the existing PRs, and writing a few sections that haven't been covered yet. Expect a final review :) |
Is there somewhere we could add the new blog post for Graphite that we posted today? I've maxed out the word count in the Graphite section. But maybe there's a relevant list near the bottom (perhaps described as seeking comments about the blog post in the "Discussions" section?). |
@Keavon since it was released today and doesn't seem to focus on April updates only, I guess it's better to include it in the May newsletter issue? |
Taking the "Other News" section to help out with the newsletter completion |
I wouldn't be opposed to waiting a month if we're sticking to the month designation. (I sort of assumed it was "most of April through early May" and abbreviated to the "April newsletter".) |
The original idea was that the coordination issue should be created around 27th and the release should happen on 1st..3rd. But in practice, the dates keep slipping. I'd like to better stick to month boundaries too - I'll be the releasing editor next month and will try my best about it. |
The final review is up for anyone that wants to look it over 🎉 |
Newsletter 33: April 2022
tags:
newsletter
Editors: @AngelOnFira, @17cupsofcoffee and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!
Current Schedule
The deadline for all section PRs is 8th April.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336).Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Rust Gamedev Meetup
Rust Graphics Meetup
Game Updates
Learning Material Updates
Engine Updates
Tooling Updates
Library Updates
Other News
Discussions
Jobs
Publishing Steps
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