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Newsletter 35 - June 2022 #1065
Comments
I'll take |
I appreciate the inclusion! But Bloom doesn't have any released features this month that merit an update. The linked Tweet is a preview of something upcoming that's not yet released. |
I will write about botnet - a multiplayer wasm scripting game. |
I'll take |
I can take |
I'll take Star Machine. Thanks! |
Taking psf2. |
I'll take |
I'll do Hydrofoil Generation.. thx for including it |
I'll take |
I'm afraid I'm away at the moment, and Rusteroids is taking a bit of a break as a result. I'll have something for next month in the form of an update.
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I'll take Quoridor-rs. Thanks for including mine!
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I'll do RuggRogue. Thanks! |
Hi there! I'll take the one assigned to me, which is actually also a group of games 😄 I'll also add my Bevy ECS tutorial, which is almost complete, and will be completed by the time the Newsletter is released. |
I'll take HHO! Will try and get something finished by EOW |
I'll take |
I'll take Noumenal. Thanks! |
First time being pinged for the newsletter, can I ask why this release of bevy_mod_picking was added to this list? |
@aevyrie: We generally gather the links for the newsletter outline from:
If something's included, it just means one of us happened to see it and thought it was interesting :) Important to mention: there's no obligation to contribute! We just ping people as a heads up in case they want to write about their project. |
I'll do miniquad update |
Hi there! I'll take the game update for DIMS on behalf of @FredrikNoren - will get that in soon! |
I'll be submitting for Graphite tonight. |
Thank you so much for the inclusion! I don't think I'll be able to get the PR in in time for this month since I'm going on a 14-hour-long plane trip tomorrow, but I'll hopefully have something next month :-) |
Whoops was away from home and didn't see this in time--leaves more updates for next month's. :) |
Oops... Same here. I've been busy; I'll leave a note about |
Aiming to get the release PR posted tonight if I can - if you have any last minute submissions, please try to get them done soon! |
and as usual by tonight I mean tomorrow The release PR and preview is ready for review: #1092 |
If there is still time I would like to get the arcade cabinet mentioned. I can do it today after work. |
@cdsupina: I usually wait a few hours before publishing to allow people to review, so that should be fine. |
Newsletter 35: June 2022
tags:
newsletter
Editors: @17cupsofcoffee, @AngelOnFira, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with June's news!
Current Schedule
The deadline for all section PRs is the 3rd of July.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336).Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Announcements
Game Updates
Soccer (1)covered byrust_game_ports
sectionLearning Material Updates
Engine Updates
Tooling Updates
Bloom (1) - 🆓 free (@kettle11?)Library Updates
Other News
Discussions
Should game engines have a visual editor?Jobs
Publishing Steps
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