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Newsletter 39: October 2022 #1180

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AngelOnFira opened this issue Nov 2, 2022 · 16 comments
Closed
64 tasks

Newsletter 39: October 2022 #1180

AngelOnFira opened this issue Nov 2, 2022 · 16 comments
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coordination help wanted Extra attention is needed

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@AngelOnFira
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AngelOnFira commented Nov 2, 2022

Newsletter 39: October 2022

tags: newsletter

Editors: @17cupsofcoffee, @ozkriff, and @AngelOnFira

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with TODO's news!

Current Schedule

The deadline for all section PRs is 5th of Nov.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Announcements

  • Rust Gamedev meetup - 🚧 WIP by @AngelOnFira
  • Rust GameDev Discord server got #projects forum - 🆓 free

Game Updates

Learning Material Updates

Engine Updates

Tooling Updates

Library Updates

Other News

Discussions

Jobs

Bonus

  • Book: Practical GPU Graphics with wgpu and Rust (1) - 🆓 free (@17cupsofcoffee?)

Publishing Steps

@philpax
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philpax commented Nov 2, 2022

I'll take wgpu-openxr-example :)

@mrDIMAS mrDIMAS mentioned this issue Nov 2, 2022
@fu5ha fu5ha mentioned this issue Nov 2, 2022
@fu5ha
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fu5ha commented Nov 2, 2022

Took presser in #1182

@SiebenCorgie
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I'll take MarpII :)

@ThousandthStar
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Took ThousandthStar's devlog in #1184

@zicklag
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zicklag commented Nov 3, 2022

I'll take Jumpy.

@zicklag zicklag mentioned this issue Nov 3, 2022
@cybersoulK cybersoulK mentioned this issue Nov 3, 2022
@kchibisov
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I'll add notes about the glutin.

@setzer22
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setzer22 commented Nov 3, 2022

I'll take Blackjack 👍

@Wumpf
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Wumpf commented Nov 3, 2022

I'll write a short bit on the Learning wgpu wiki page ([1](https://twitter.com/wumpf/status/1581562168629022720)) - 🆓 free (@Wumpf?)

@djeedai
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djeedai commented Nov 3, 2022

I can take Hanabi, thanks!

@Indy2222
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Indy2222 commented Nov 4, 2022

I would like to write an update about Digital Extinction (https://mgn.cz/blog/de01/).

Indy2222 added a commit to Indy2222/rust-gamedev that referenced this issue Nov 4, 2022
Indy2222 added a commit to Indy2222/rust-gamedev that referenced this issue Nov 4, 2022
@sotrh
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sotrh commented Nov 4, 2022

I'll take the Learn Wgpu section

sotrh added a commit to sotrh/rust-gamedev.github.io that referenced this issue Nov 4, 2022
@ThousandthStar
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Done. #1193

@Seldom-SE
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Took seldom_state in #1194

@kchibisov kchibisov mentioned this issue Nov 5, 2022
@Keavon
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Keavon commented Nov 5, 2022

Working on Graphite's section today.

@klemola klemola mentioned this issue Nov 5, 2022
@klemola
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klemola commented Nov 5, 2022

vetovoima's done in #1196

@not-fl3 not-fl3 mentioned this issue Nov 5, 2022
17cupsofcoffee added a commit that referenced this issue Nov 6, 2022
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
@Keavon Keavon mentioned this issue Nov 7, 2022
@17cupsofcoffee
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Release PR is up: #1200

Apologies for the delay, the entire editorial team is either busy, ill, or busy and ill this month... 😅

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