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Newsletter 41: Dec 2022 #1233

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ozkriff opened this issue Jan 1, 2023 · 15 comments
Closed
35 of 68 tasks

Newsletter 41: Dec 2022 #1233

ozkriff opened this issue Jan 1, 2023 · 15 comments
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coordination help wanted Extra attention is needed

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@ozkriff
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ozkriff commented Jan 1, 2023

Newsletter 41: Dec 2022

tags: newsletter

Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with December's news!

Current Schedule

The soft deadline for all section PRs is 6 Jan 2023.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Rust Gamedev Meetup

  • Details of this month's meetup - ✔️ done by @AngelOnFira
  • 3rd Rust Graphics Meetup on Jan 28 (1) - ✔️ done by @AngelOnFira
  • rust_gamedev feed on Mastodon - ✔️ done by @ozkriff

Game Updates

Learning Material Updates

  • GLTF Animations in wgpu&Rust (1, 2) - 🆓 free (@whoisryosuke?)
  • Rustacean Station: Presser (1) - 🆓 free (@fu5ha @allenwyma?)
  • Create A Clicker Game With Macroquad (1, 2) - 🆓 free (@Paper010?)
  • Raph: High Performance Rust UI (1, 2) - 🆓 free
  • Text-based resources in Bevy (1, 2) - 🆓 free (@maciekglowka?)
  • Compute Shaders in Bevy (1) - 🆓 free (@mwbryant?)
  • Pathfinding in Rust (1) - 🆓 free (@gregstoll?)
  • Bevy Basics video series (1) - 🆓 free (@PhaestusFox?)

Engine Updates

Tooling Updates

  • Graphite - ✔️ done by @Keavon
  • UCrowds real-time crowd sim (1, 2) - 🆓 free

Library Updates

  • Mun v0.4 (1, 2) - ✔️ done by @Wodann
  • bevy_rapier_collider_gen (1) - ✔️ done by @shnewto
  • egui & eframe v0.20 (1) - 🆓 free (@emilk?)
  • quad-svg (1) - 🆓 free (@macnelly?)
  • faer v0.4 (1, 2) - 🆓 free (@sarah-ek?)
  • durian (1, 2) - 🆓 free (@spoorn?)
  • egui_dnd (1, 2) - ✔️ done by @lucasmerlin
  • mythoji (1) - 🆓 free (@matanlurey?)
  • rust-gpu (1, 2) - ✔️ done by @oisyn
  • bevy_rpg (1) - ✔️ done by @fianathedevgirl
  • google/forma (1, 2) - 🆓 free
  • bevy_adventure (1) - 🆓 free (@hankjordan?)
  • devices (1) - 🆓 free (@hankjordan?)
  • Inox2d - ✔️ done by @fianathedevgirl
  • lpcg - ✔️ done by @buxx
  • assets_manager - ✔️ done by @a1phyr

Other News

  • Bullet points of sections that are still unclaimed - ✔️ done by @ozkriff

Discussions

  • Can a 2D game be made with rust without a game engine? (1)
  • DataFrames instead of ECS? (1)

Jobs

Publishing Steps

  • Final review - ✔️ done by everyone
  • Publish - ✔️ done by @ozkriff
  • Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, Twitter, Mastodon - ✔️ done by @ozkriff
  • Pin thread on Twitter - ✔️ done by @ozkriff
  • Add comment links - ✔️ done by @ozkriff
  • Add a draft of next month's newsletter - ✔️ done by @ozkriff
@ozkriff ozkriff added help wanted Extra attention is needed coordination labels Jan 1, 2023
@ozkriff ozkriff self-assigned this Jan 1, 2023
@Wodann
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Wodann commented Jan 1, 2023

I'll add it for Mun tomorrow 🙂

This was referenced Jan 2, 2023
@togetherwithasteria
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Hiii!! Sent my two PRs. 👋

@buxx
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buxx commented Jan 2, 2023

Hello, I would like to talk about "Open Combat" game (talked about in NL 23) and lpcg crate (its new).

Indy2222 added a commit to Indy2222/rust-gamedev that referenced this issue Jan 2, 2023
buxx added a commit to buxx/rust-gamedev.github.io that referenced this issue Jan 2, 2023
@buxx buxx mentioned this issue Jan 2, 2023
buxx added a commit to buxx/rust-gamedev.github.io that referenced this issue Jan 2, 2023
@buxx buxx mentioned this issue Jan 2, 2023
Indy2222 added a commit to Indy2222/rust-gamedev that referenced this issue Jan 2, 2023
@Wodann Wodann mentioned this issue Jan 2, 2023
buxx added a commit to buxx/rust-gamedev.github.io that referenced this issue Jan 3, 2023
@ThousandthStar
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Hello, I'd like to add my game 8bit Duels's devlog https://thousandthstar.github.io/.

@kunos
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kunos commented Jan 6, 2023

I will take Hydrofoil Generation

@cdsupina
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cdsupina commented Jan 8, 2023

I'll add an entry for Thetawave, if there is still time.

@jjant
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jjant commented Jan 8, 2023

I'll add an entry for Runty8 tomorrow if there's still time!

@Keavon
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Keavon commented Jan 8, 2023

Starting on Graphite now, should be ready tonight.

@oisyn
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oisyn commented Jan 9, 2023

I'll add a section on rust-gpu today.

@Keavon Keavon mentioned this issue Jan 9, 2023
@oisyn oisyn mentioned this issue Jan 9, 2023
@ozkriff
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ozkriff commented Jan 9, 2023

Was going to make the final draft and release today but not feeling well, sorry. The final draft is 80% ready though so I'll post the final draft tomorrow - @jjant feel free to drop a PR with Runty8 meanwhile :)

@anopara
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anopara commented Jan 9, 2023

@ozkriff hope you feel better soon! Take a good rest 🍵

@jjant
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jjant commented Jan 9, 2023

@ozkriff Thank you! I've made a PR: #1260. Get better soon ⭐

@AngelOnFira
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AngelOnFira commented Jan 24, 2023

I'm taking over the final review, if anyone has time to check out the final release, extra eyes would be appreciated! 🚀

Release PR: #1262

This was referenced Jan 27, 2023
@ozkriff
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ozkriff commented Jan 28, 2023

Sorry for another delay with the release, had a rough couple of weeks, but it's finally out!

https://gamedev.rs/news/041

As always, thanks to all editors, contributors, and reviewers! 🦀🦀

@theredfish
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Thanks @ozkriff !

@ozkriff ozkriff mentioned this issue Feb 4, 2023
@ozkriff ozkriff closed this as completed Feb 4, 2023
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