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Newsletter 12: Coordination/Tracking #201
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📜 Updated the structure/list of sections! |
Does anyone know if there's a list of rusty GMTK games somewhere or something like it? |
I'd like to work on |
I'll take |
I'd like to work on |
I am taking (post-factum) |
Hey, I can try writing up something for Ludusavi. |
Also taking |
Will take a look at the ones assigned to me later today! |
* Add data-oriented design article #201 * Newsletter 12: DoD: Style tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
Ugh, the weekend wasn't nearly as productive as I planned. Well, ok, I'll be working on the newsletter all day today - the release is tomorrow. :) |
I'll take On FPS Game Progress: #2 |
Taking "Rust'N'Games by Stephan Dilly" and "Make Pong With RUST" |
* Adding Textcamp to Game Updates section for July (#201) * Whitespace lint fixes
Grabbing "ochre 4k intro", "A/B Street", "protochess", "Nox Futura", and "shotcaller". |
Taking "A Servo plugin for Unity", "big-brain", "weasel v0.8", "vec2d & cyclone2d", "naia" upd: aaand "voronator", and "luminance". |
The final PR: #229 ("Newsletter 12") - everyone is invited to review :) |
The newsletter has made it through its first year! Woo-Hoo!!! 🎉 https://rust-gamedev.github.io/posts/newsletter-012 🎉 Huge thanks to all contributors and reviewers! |
Next coordination issue: #232 ("Newsletter 13") |
Feel free to suggest sections!
If you want to help writing the newsletter:
source
branch (example: Newsletter 7: Rhea, Oxidator, Dwarfs, Univer, Cat #75)I'm hoping to release this newsletter on 2020.08.03/04, so a soft deadline for all section PRs is Saturday (2020.08.01).
Current structure/status (I'll try to keep this updated):
Final steps:
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