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27 changes: 27 additions & 0 deletions content/news/036/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -205,6 +205,33 @@ _Discussions: [/r/rust](https://reddit.com/r/rust/comments/vwdxim/announcing_lyo

[Lyon]: https://github.com/nical/lyon

### [Renet]

![GIF of demo using renet and bevy](renet_bevy_demo.gif)
*Demo using renet and bevy*

[Renet] by [@lucaspoffo] is a network library to create
games with the Server-Client architecture.

Built on top of UDP, it has its own protocol to send and receive reliable messages
more suited for fast-paced games than TCP. Some other features are:

- Connection management
- Authentication and encrypted connections
- Communication through multiple types of channels:
- Reliable Ordered: guarantee ordering and delivery of all messages
- Unreliable Unordered: no guarantee of delivery or ordering of messages
- Block Reliable: for bigger messages, such as level initialization
- Packet fragmentation and reassembly

Renet comes with [bevy_renet], a plugin for the Bevy engine, and also with
[renet_visualizer], an egui interface to visualize network metrics.

[Renet]: https://github.com/lucaspoffo/renet
[@lucaspoffo]: https://github.com/lucaspoffo
[bevy_renet]: https://github.com/lucaspoffo/renet/tree/master/bevy_renet
[renet_visualizer]: https://github.com/lucaspoffo/renet/tree/master/renet_visualizer

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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