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30 changes: 30 additions & 0 deletions content/news/036/index.md
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Expand Up @@ -245,6 +245,36 @@ and to talk to the devs personally.
[dims-discord]: https://discord.gg/Z5CAVmNE57
[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg

### [godot-rust][gd-github]

![godot-rust logo](godot-rust.png)

godot-rust ([GitHub][gd-github], [Discord][gd-discord], [Twitter][gd-twitter])
is a Rust library that provides bindings for the Godot game engine.

The last few months have been a bit quieter around godot-rust. A lot of this
can be attributed to developers exploring the [GDExtension API][gd-gdext], the
successor of GDNative for Godot 4. At this point, a lot of the foundation is
still being built, however some more concrete plans are outlined in
[#824][gd-824]. Further updates will be posted in that issue or on Twitter.

Nevertheless, several improvements have been integrated to godot-rust since
0.10, with [version 0.10.1 on the horizon][gd-907]. Some notable examples:

- GDScript utility functions like `lerp`, `ease` or `linear2db` ([#901][gd-901])
- Property support for standard collection types ([#883][gd-883])
- Methods for `Rect2` and `Aabb` ([#867][gd-867])

[gd-824]: https://github.com/godot-rust/godot-rust/issues/824
[gd-883]: https://github.com/godot-rust/godot-rust/issues/883
[gd-867]: https://github.com/godot-rust/godot-rust/issues/867
[gd-901]: https://github.com/godot-rust/godot-rust/issues/901
[gd-907]: https://github.com/godot-rust/godot-rust/issues/907
[gd-github]: https://github.com/godot-rust/godot-rust
[gd-discord]: https://discord.com/invite/FNudpBD
[gd-twitter]: https://twitter.com/GodotRust
[gd-gdext]: https://godotengine.org/article/introducing-gd-extensions

## Learning Material Updates

### [Sand Fall With Compute Shaders in Rust]
Expand Down