Skip to content

N37: Add Catacomb 2-64k (and correct TOC ordering) #1135

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 3 commits into from
Sep 3, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file added content/news/037/catacomb_2.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
27 changes: 25 additions & 2 deletions content/news/037/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,12 +31,12 @@ Feel free to send PRs about your own projects!

- [Announcements](#announcements)
- [Game Updates](#game-updates)
- [Learning Material Updates](#learning-material-updates)
- [Engine Updates](#engine-updates)
- [Learning Material Updates](#learning-material-updates)
- [Tooling Updates](#tooling-updates)
- [Library Updates](#library-updates)
- [Other News](#other-news)
- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
- [Other News](#other-news)
- [Discussions](#discussions)
- [Requests for Contribution](#requests-for-contribution)
- [Jobs](#jobs)
Expand Down Expand Up @@ -68,6 +68,29 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Game Updates

### [Catacomb 2-64k][catacomb-2-repo]

[![Catacomb 2 image](catacomb_2.png)][catacomb-2-repo]

[Catacomb 2-64k][catacomb-2-repo] is a (completed) experimental
project in porting a moderately complex project, first from C to unsafe Rust,
then to (fully) safe Rust.

The objective of the project has been to study the tooling, transformations
and the overall process required perfom real-world, exact, ports; an article
will follow in September on [64kramsystem's blog][64ramsystem-blog].

The port uses the [Rust-SDL2 bindings][rust-sdl2-bindings]. More exact ports
of id Software games are expected in the future, with the introduction of a
refactoring tool based on the [Language Server Protocol][language-server-protocol]
/[Rust Analyzer][rust-analyzer].

[catacomb-2-repo]: https://github.com/64kramsystem/catacomb_ii-64k
[64ramsystem-blog]: https://saveriomiroddi.github.io
[rust-sdl2-bindings]: https://github.com/Rust-SDL2/rust-sdl2
[language-server-protocol]: https://microsoft.github.io/language-server-protocol
[rust-analyzer]: https://github.com/rust-lang/rust-analyzer

## Engine Updates

## Learning Material Updates
Expand Down