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36 changes: 36 additions & 0 deletions content/news/038/index.md
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Expand Up @@ -256,6 +256,42 @@ as well as your awesome game creations.
[Gamercade-Github]: https://github.com/gamercade-io/gamercade_console
[Gamercade-Release]: https://gamercade.io/blog/gamercade-0-1-0

### [Dims][dims-website]

![A short video of changing the speed of the day/night cycle from Dims script parameters](dims-timecycle.gif)

[Dims][dims-website] ([Twitter][dims-twitter], [Discord][dims-discord],
[YouTube][dims-youtube]) is a pre-alpha collaborative open-world
creation platform.
Users can hop in sessions and build a game together, allowing everyone
to bring out their inner game-maker.

In September, the platform continued to make steady progress, with new features
and bugfixes being made on a daily basis. The highlights are:

- The team's very first game of entirely scripted multiplayer Team Deathmatch 🎉
- All player logic was moved to the Rust scripting layer, allowing for it to be
changed on the fly
- The implementation of animation retargeting, so you can use any animation with
any model, as long as they share the same skeletal structure
- Scripting now has greater access to the ECS, allowing it to move the sun 🌅
- Initial work on an asset database and pipeline, so that you can import any
asset and use it amongst your Dims projects
- An all-new object manipulation/placement tool suite
- Objects can now be consistently stacked, moved as a group, placed within
each other, and more!
- Many other infrastructural changes and improvements, including macOS and
Linux builds

Want to try Dims out for yourself? Come join the [Discord][dims-discord] to be
notified of future public tests, see the latest features before everyone else,
and to talk to the devs personally.

[dims-website]: https://dims.co
[dims-twitter]: https://twitter.com/DimsWorlds
[dims-discord]: https://discord.gg/Z5CAVmNE57
[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg

## Learning Material Updates

### [Making a turn-based multiplayer game in Rust][tbs-tutrial-1]
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