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12 changes: 6 additions & 6 deletions content/news/042/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -173,12 +173,12 @@ giving an introduction to the Entity Component System paradigm.

![Foxtrot in action](foxtrot.gif)

[Foxtrot] was created by [@janhohenheim] as an all-in-one starting point for 3D
projects made in Bevy. While he appreciated that other Bevy templates showed
nicely how to wire up systems and setup a game loop, he was missing a showcase
for commonly used features that are scattered around various libraries. So he created
Foxtrot, where he collected most basic features he could need for future
projects or jams. The current version [v0.1.5] features:
[Foxtrot] was created by Jan Hohenheim ([@janhohenheim]) as an all-in-one
starting point for 3D projects made in Bevy. While he appreciated that other
Bevy templates showed nicely how to wire up systems and setup a game loop,
he was missing a showcase for commonly used features that are scattered around
various libraries. So he created Foxtrot, where he collected most basic features
he could need for future projects or jams. The current version [v0.1.5] features:

- loading a 3D level from GLTF files
- automatically assigning physics colliders
Expand Down