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31 changes: 31 additions & 0 deletions content/news/044/index.md
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Expand Up @@ -561,6 +561,37 @@ _Discussions:
[Matchbox]: https://github.com/johanhelsing/matchbox
[matchbox-0.6]: https://johanhelsing.studio/posts/matchbox-0-6

### [Bevy Rust-GPU]

![hot-rebuild](bevy-rust-gpu-hot-rebuild.gif)
_Hot-rebuilding a rust-gpu shader from a bevy app_

[Bevy Rust-GPU] by [@Shfty]
is a suite of crates encoding a practical [rust-gpu] workflow for [bevy].

The latest release brings new GPU interop traits, shader macro robustness,
and compatibility with [bevy] 0.10 and [rust-gpu] 0.6.
Further development continues apace, with major improvements to the SPIR-V
interchange pipeline, shader compilation machinery, and support code already merged.

The project is still in development, and presently relies on custom forks
of the associated crates. However, various PRs have been filed upstream
to build out a robust interchange between them, with the hope of mainline compatibility
\- and a corresponding crates.io release - sometime in the future.

In particular, [@eddyb] deserves special thanks for his work on the [rust-gpu] side,
which has enabled and informed many of the improvements tabled for the next release,
and greatly accelerated the process of making Rust a viable shading language
for users of Bevy and WGPU.

_Discussion: [/r/bevy](https://reddit.com/r/bevy/comments/11hrnmz/bevy_rustgpu_joins_the_fray)_

[Bevy Rust-GPU]: https://github.com/bevy-rust-gpu
[bevy]: https://github.com/bevyengine/bevy
[rust-gpu]: https://github.com/EmbarkStudios/rust-gpu
[@Shfty]: https://github.com/Shfty
[@eddyb]: https://github.com/eddyb

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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