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37 changes: 37 additions & 0 deletions content/news/048/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -231,6 +231,43 @@ to receive future updates about this and their other AI simulation projects.
[bonesai-twi]: https://twitter.com/BonesaiDev
[bonesai-yt]: https://youtube.com/@bonesai-dev

### [Veloren][veloren]

![Veloren visual comparison](veloren.jpg)
_The 0.15 release party map_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In July, Veloren released version 0.15! You can read about the release in the
[0.15 blog post][veloren-0-15], and watch the [release party
trailer][veloren-0-15-trailer]. Here are some of the changes in this release:

- Our first world boss, the 'frost giga': seek him out if you dare!
- A new dungeon: Adlet caves
- Airships can now be used by players
- Enemy loot is now shared between players
- A reputation system: if you commit crimes, NPCs will remember it!
- Improved AI: NPCs will talk to players and each other about events in the
world
- Much richer world simulation: NPCs will migrate and pass on rumours
- You can now choose your character's starting town
- A durability and repair system
- Improved accessibility, performance, bug fixes, and much, much more!

Work over July includes TCP receive buffer increase, spawn tab completion, loot
changes, translation updates, dwarven quarry ⛏️ (still inactive in game),
coastal town, desert city fixes, CI optimization, and shorter item count texts.
Work is going on to add a web-based translation tool for Veloren.

July's full weekly devlogs: "This Week In Veloren...": [#213][veloren-213], [#214][veloren-214].

[veloren]: https://veloren.net
[veloren-0-15]: https://veloren.net/release-0-15/
[veloren-213]: https://veloren.net/devblog-213
[veloren-214]: https://veloren.net/devblog-214
[veloren-0-15-trailer]: https://www.youtube.com/watch?v=weIK41W3tX0

## Engine Updates

### [Bevy v0.11][bevy_news]
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