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78 changes: 78 additions & 0 deletions content/posts/newsletter-010/index.md
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Expand Up @@ -54,6 +54,84 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Game Updates

### [Veloren][veloren]

![Buildings](veloren1.png)

^ _The new repo banner_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In May, Veloren 0.6 was launched! Check out the launch trailer below for an
overview of the changes. The launch party was a massive success with nearly 50
people online at the peak. In May, character persistence was added. This allows
players to save their level after leaving the server. Dungeons were merged right
before the release, and include bosses. Many small bugs were fixed for the
release as well. Veloren also now has an [Open Collective
account][veloren-opencollective], and you can donate towards our infrastructure
costs. GamingOnLinux [wrote an article][gamingonlinux] on Veloren's development.

[![0.6 release trailer](veloren_trailer.gif)](https://www.youtube.com/watch?v=kjDFVgWYMd4)

^ _0.6 release trailer. Click for the full video!_

Here is the May changelog:

```text
- Added server-side character saving
- Player now starts with a lantern.
- Added tab completion in chat for player names and chat commands
- Added server persistence for character stats
- Added a popup when setting your character's waypoint
- Added dungeon arenas
- Added dungeon bosses and rare boss loot
- Added 2 sets of armour. One Steel and one Leather.
- Added context-sensitive crosshair
```

A 0.7 intro meeting was held, in which we looked at what we wanted to achieve
with this version. 0.7 will be released August 1st. We came up with a definition
of 0.7, and what we wanted to achieve:

> As a player, I want to get quests from NPCs in settlements. I want to be sent
> to kill enemies, collect objects, or complete dungeons. I want to be sent from
> village to village and become familiar with the region.

> I want to be able to open the map and get information where I need to go for a
> quest. I want to be able to easily find where dungeons, villages, and other
> points of interest are. I want to be able to open a trade window with NPCs in
> villages, and buy and sell items. I want to be able to craft items with
> ingredients that I have.

> I want to be able to see and hear more while in combat. I want to feel good
> while doing combat. I want to see particle effects from magic, and hear swords
> clashing together. I want to be able to add people to my combat party and
> interact with the game UI to do this.

![Welcome to Veloren](veloren2.png)

^ _Welcome to Veloren! From the 0.6 release party_

You can read more about some specific topics from May:

- [Move to WGPU](https://veloren.net/devblog-67#move-to-wgpu-by-sharp)
- [0.6 Release](https://veloren.net/devblog-68#0-6-release)
- [Network Analysis](https://veloren.net/devblog-68#network-analysis-by-angelonfira)
- [0.7 Intro Meeting](https://veloren.net/devblog-69#0-7-intro-meeting)
- [Work on iced](https://veloren.net/devblog-69#work-on-iced-with-imbris)
- [Chunk Generation](https://veloren.net/devblog-69#chunk-generation-by-zesterer)

May's full weekly devlogs: "This Week In Veloren...":
[#66](https://veloren.net/devblog-66),
[#67](https://veloren.net/devblog-67),
[#68](https://veloren.net/devblog-68),
[#69](https://veloren.net/devblog-69).

[veloren]: https://veloren.net
[veloren-opencollective]: https://opencollective.com/veloren
[gamingonlinux]: https://www.gamingonlinux.com/2020/05/veloren-an-open-source-rpg-inspired-by-cube-world-has-a-new-release

## Learning Material Updates

## Library & Tooling Updates
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