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Newsletter 11: Tetra #178

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18 changes: 18 additions & 0 deletions content/posts/newsletter-011/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,24 @@ written with the framework on platforms without threading - notably, web.
[`hecs`]: https://crates.io/crates/hecs
[Rayon]: https://crates.io/crates/rayon

### [Tetra 0.4][tetra-040]

[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
[version 0.4][tetra-040] was released, featuring:

- A rework of the text rendering API, which improves performance and fixes a
number of long-standing bugs
- Functions for capturing the player's mouse
- Various tweaks and bug fixes under the hood

Also, [a new guide has been added to Tetra's website][tetra-dist], listing some
things to consider when distributing your game to the public. This guide is
still a work in progress, so contributions are welcomed!

[tetra]: https://github.com/17cupsofcoffee/tetra
[tetra-040]: https://twitter.com/17cupsofcoffee/status/1275778769077317637
[tetra-dist]: https://tetra.seventeencups.net/distributing/

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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